Rebalanced the EXTREMELY low level section of the equipment level up system. Added support code for quests on Kerning Square and Mushroom Castle. Added quest scripts for many missing scripted quests. Refactored medal quests, now using a default script system for uncoded medal questid's. Fixed a DB leak regarding quest status and medal maps tables. Added proximity check for NPCs to start/complete quests that doesn't use the lightbulb system. Added "debuff" command, that debuffs people nearby.
71 lines
1.8 KiB
JavaScript
71 lines
1.8 KiB
JavaScript
/*
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This file is part of the HeavenMS (MapleSolaxiaV2) MapleStory Server
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Copyleft (L) 2017 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* QUEST Base
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Quest Name
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Extra info.
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*/
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var status = -1;
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function start(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if(mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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qm.sendNext("Sample Text.");
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} else if (status == 1) {
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qm.forceStartQuest();
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qm.dispose();
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}
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}
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}
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function end(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if(mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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qm.sendNext("Sample Text.");
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} else if (status == 1) {
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qm.forceCompleteQuest();
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qm.dispose();
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}
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}
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} |