Files
sweetgum-server/src/client/MapleDisease.java
T
ronancpl 7d0575aee4 Maplers' Well-known Battlegrounds
Fulfilled merge of Drago's AriantPQ PR #438 into the source!
Adjusted MCPQ map limits predicted within battlefield's map info node.
Added max number-of-players option when creating a AriantPQ lobby.
Added party creation check when trying to create one inside the AriantPQ rooms.
Adjusted several AriantPQ mechanics, in order to either improve the existent features or make those that was still unavailable work seamlessly (score update, ariant batlle points).
2019-04-19 21:20:46 -03:00

92 lines
2.6 KiB
Java

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <[email protected]>
Matthias Butz <[email protected]>
Jan Christian Meyer <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package client;
import constants.GameConstants;
public enum MapleDisease {
NULL(0x0),
SLOW(0x1, 126),
SEDUCE(0x80, 128),
FISHABLE(0x100),
ZOMBIFY(0x4000),
CONFUSE(0x80000, 132),
STUN(0x2000000000000L, 123),
POISON(0x4000000000000L, 125),
SEAL(0x8000000000000L, 120),
DARKNESS(0x10000000000000L, 121),
WEAKEN(0x4000000000000000L, 122),
CURSE(0x8000000000000000L, 124);
private long i;
private boolean first;
private int mobskill;
private MapleDisease(long i) {
this(i, false, 0);
}
private MapleDisease(long i, int skill) {
this(i, false, skill);
}
private MapleDisease(long i, boolean first, int skill) {
this.i = i;
this.first = first;
this.mobskill = skill;
}
public long getValue() {
return i;
}
public boolean isFirst() {
return first;
}
public int getDisease() {
return mobskill;
}
public static MapleDisease ordinal(int ord) {
try {
return MapleDisease.values()[ord];
} catch (IndexOutOfBoundsException io) {
return NULL;
}
}
public static final MapleDisease getRandom() {
MapleDisease[] diseases = GameConstants.CPQ_DISEASES;
return diseases[(int) (Math.random() * diseases.length)];
}
public static final MapleDisease getBySkill(final int skill) {
for (MapleDisease d : MapleDisease.values()) {
if (d.getDisease() == skill && d.getDisease() != 0) {
return d;
}
}
return null;
}
}