Files
sweetgum-server/scripts/quest/3414.js
ronancpl 4c25c07e28 Mystic Doors review + Togglable SrvMessage-BossHP + Map-Event patch
Reviewed Mystic Doors.
Fixed several issues showing up on Duey in uncommon scenarios.
Fixed a concurrency issue with XMLDomMapleData.
Scheduled forward the "lock disposal" action within the source. Now, it's expected that, after a set while, no method should require usage of a disposed lock and, during that while, a supposed "disposed lock" is still available to run (although no new processes is expected to require use of these locks).
Fixed concurrency issues with player's current event instance, generating several inconsistencies when swiftly registering/unregistering from events.
Implemented a mutually exclusive approach for server message - Boss HPbar.
Fixed item-making Kage requiring lv71~80 ETC instead of the expected 81~90.
Removed the possibility to buy cosmetic coupons with mesos through the NPCs.
Sleepywood JQ's no longer gives cash items when they finish the quest repeatedly.
Added Duey trucks in several maps lacking it. Added NPC Duey in New Leaf City.
Fixed scripted quests not calculating QUEST_RATE (if applied) when rewarding experience and meso.
2018-08-07 23:37:24 -03:00

52 lines
2.1 KiB
JavaScript

importPackage(Packages.client);
var item;
var stance;
var status = -1;
var vecItem;
function end(mode, type, selection) {
if(mode == 0) {
qm.dispose();
return;
}
status++;
if(status == 0) {
qm.sendNext("Whoa... this is it!!! With this sample, the studies that are taking place in Omega Sector will be reinvigorated with results! I am also at a loss for words for finding someone that is more talented than me at hunting. I'll have to get back on track! Anyway, for your job well done, I'll have to reward you accordingly.");
}
else if(status == 1) {
if(qm.getPlayer().getInventory(Packages.client.inventory.MapleInventoryType.USE).getNumFreeSlot() < 1) {
qm.getPlayer().dropMessage(1, "USE inventory full.");
qm.dispose();
return;
}
var talkStr = "Here, please select the scroll of your choice. All success rates are at 10%. \r\n\r\n#rSELECT A ITEM\r\n#b"
stance = qm.getPlayer().getJobStyle();
if(stance == Packages.client.MapleJob.WARRIOR || stance == Packages.client.MapleJob.BEGINNER) vecItem = new Array(2043002, 2043102, 2043202, 2044002, 2044102, 2044202, 2044402, 2044302);
else if(stance == Packages.client.MapleJob.MAGICIAN) vecItem = new Array(2043702, 2043802);
else if(stance == Packages.client.MapleJob.BOWMAN || stance == Packages.client.MapleJob.CROSSBOWMAN) vecItem = new Array(2044502, 2044602);
else if(stance == Packages.client.MapleJob.THIEF) vecItem = new Array(2043302, 2044702);
else vecItem = new Array(2044802, 2044902);
for (var i = 0; i < vecItem.length; i++)
talkStr += "\r\n#L" + i + "# #i" + vecItem[i] + "# #t" + vecItem[i] + "#";
qm.sendSimple(talkStr);
}
else if(status == 2) {
item = vecItem[selection];
qm.gainItem(item, 1);
qm.gainItem(4031103, -1);
qm.gainItem(4031104, -1);
qm.gainItem(4031105, -1);
qm.gainItem(4031106, -1);
qm.gainExp(12000);
qm.completeQuest();
qm.dispose();
}
}