Improved quests and game progression in the Nihal Desert region. Reactors that uses map items now automatically detects those already on the ground after changing states. New tool: MapleQuestMesoFetcher. This tool parses the Quest.wz XML files, detecting and reporting quest ids from quests that does not properly checks for mesos to take from the player before completing the quest.
80 lines
2.4 KiB
JavaScript
80 lines
2.4 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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NPC Name: Han the Broker
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Map(s): Magatia
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Description: Quest - Test from the Head of Zenumist Society
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*/
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var status = -1;
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var oreArray;
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function start(mode, type, selection) {
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}
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function end(mode, type, selection) {
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if (mode == -1 || (mode == 0 && type > 0)) {
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qm.dispose();
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} else {
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oreArray = getOreArray();
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if (status == -1) {
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if (oreArray.length > 0) {
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status++;
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qm.sendSimple("Oh, looks like someone's ready to make a deal. You want to join Zenumist so badly, huh? I really don't understand you, but that's just fine. What will you give me in return?\r\n" + getOreString(oreArray));
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} else {
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qm.sendOk("What is this, you don't have the ores with you. No ore, no deal.");
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qm.dispose();
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}
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} else if (status == 0) {
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qm.gainItem(oreArray[selection], -2); // Take 2 ores
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qm.sendNext("Then wait for awhile. I'll go and get the stuff to help you pass the test of Chief Zanumist.");
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qm.forceCompleteQuest();
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qm.dispose();
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} else {
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qm.dispose();
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}
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}
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}
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function getOreArray() {
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var ores = new Array();
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var y = 0;
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for (var x = 4020000; x <= 4020008; x++) {
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if (qm.haveItem(x, 2)) {
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ores[y] = x;
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y++;
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}
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}
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return ores;
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}
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function getOreString(ids) { // Parameter 'ids' is just the array of getOreArray()
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var thestring = "#b";
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var extra;
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for (x = 0; x < ids.length; x++) {
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extra = "#L" + x + "##t" + ids[x] + "##l\r\n";
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thestring += extra;
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}
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thestring += "#k";
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return thestring;
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}
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