Files
sweetgum-server/scripts/portal/davy_next4.js
ronancpl 10dc1f03e7 Pet Snail expiration + Scripted portal sound effects
Fixed pet Snail not expiring properly (being removed from inventory when the time's up).
Broadcasted code update for most of the missing portal sound effects for portal scripts. It is expected for all scripted portals now to play the sound effect when traversing it.
2018-02-11 21:19:30 -02:00

28 lines
1.3 KiB
JavaScript

importPackage(Packages.server.life);
function enter(pi) {
if (pi.getMap().getReactorByName("sMob1").getState() >= 1 && pi.getMap().getReactorByName("sMob2").getState() >= 1 && pi.getMap().getReactorByName("sMob3").getState() >= 1 && pi.getMap().getReactorByName("sMob4").getState() >= 1 && pi.getMap().getMonsters().size() == 0) {
var eim = pi.getEventInstance();
if(eim.getProperty("spawnedBoss") == null) {
var level = parseInt(eim.getProperty("level"));
var chests = parseInt(eim.getProperty("openedChests"));
var boss;
if(chests == 0) boss = MapleLifeFactory.getMonster(9300119); //lord pirate
else if(chests == 1) boss = MapleLifeFactory.getMonster(9300105); //angry lord pirate
else boss = MapleLifeFactory.getMonster(9300106); //enraged lord pirate
boss.changeDifficulty(level, true);
pi.getMap(925100500).spawnMonsterOnGroundBelow(boss, new java.awt.Point(777, 140));
eim.setProperty("spawnedBoss", "true");
}
pi.playPortalSound(); pi.warp(925100500, 0);
return true;
} else {
pi.playerMessage(5, "The portal is not opened yet.");
return false;
}
}