Files
sweetgum-server/scripts/npc/1061014.js
ronancpl a39a210c1f Conditional Buffs & M. Magnet & Loot Patch + Exp Split + Duey Rework
Fixed Monster Magnet skill when used on bosses disconnecting the caster.
Improved conditional buff system, no longer updating buffs that are not supposed to toggle.
Added party hunting in the conditional buffs system.
Refactored usage of DB by Duey. Registered Duey items now make use of the same table as the other inventory items.
Fixed non-encapsulated unlocking in reactor class.
Fixed stylish NPCs disconnecting players when trying to display empty styles list.
Fixed a deadlock case within recently implemented update buff effects (conditional buffs mechanic).
Fixed AOE mobskills not behaving well for fixed mobs (those shouldn't take into account attribute "facingLeft").
Fixed non-flipping mobs having attribute "facingLeft" updated according to controller position.
Revised aggro system no longer having bosses expire player chase.
Fixed chalkboard being depleted upon use.
Refactored MapleMapFactory, looking for normalization of the Factory design pattern the class was intended to make use at its conception.
Added MP replenishing system for mobs, gains based on its level.
Fixed indisponibility of one-of-a-kind loots due to the killer's team already having one sample each.
Reworked the EXP split system within the source. New behavior is expected to be GMS-like.
Adjusted interaction within the NPC Nein Spirit's Baby Dragon area. Only players who interacts with quests within can access the area now. One player at a time, with a timeout timer.
Fixed check of level requisites for expeditions.
2019-06-15 15:10:56 -03:00

193 lines
8.8 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
*
*@author Ronan
*/
importPackage(Packages.server.expeditions);
importPackage(Packages.tools);
importPackage(Packages.scripting.event);
var status = 0;
var expedition;
var expedMembers;
var player;
var em;
var exped = MapleExpeditionType.BALROG_NORMAL;
var expedName = "Balrog";
var expedBoss = "Balrog";
var expedMap = "Balrog's Tomb";
var list = "What would you like to do?#b\r\n\r\n#L1#View current Expedition members#l\r\n#L2#Start the fight!#l\r\n#L3#Stop the expedition.#l";
function start() {
action(1, 0, 0);
}
function action(mode, type, selection) {
player = cm.getPlayer();
expedition = cm.getExpedition(exped);
em = cm.getEventManager("BalrogBattle");
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0) {
cm.dispose();
return;
}
if (status == 0) {
if (player.getLevel() < exped.getMinLevel() || player.getLevel() > exped.getMaxLevel()) { //Don't fit requirement, thanks Conrad
cm.sendOk("You do not meet the criteria to battle " + expedBoss + "!");
cm.dispose();
} else if (expedition == null) { //Start an expedition
cm.sendSimple("#e#b<Expedition: " + expedName + ">\r\n#k#n" + em.getProperty("party") + "\r\n\r\nWould you like to assemble a team to take on #r" + expedBoss + "#k?\r\n#b#L1#Lets get this going!#l\r\n\#L2#No, I think I'll wait a bit...#l\r\n\#L3#I would like to see info about this expedition...#l");
status = 1;
} else if (expedition.isLeader(player)) { //If you're the leader, manage the exped
cm.sendSimple(list);
status = 2;
} else if (expedition.isRegistering()) { //If the expedition is registering
if (expedition.contains(player)) { //If you're in it but it hasn't started, be patient
cm.sendOk("You have already registered for the expedition. Please wait for #r" + expedition.getLeader().getName() + "#k to begin it.");
cm.dispose();
} else { //If you aren't in it, you're going to get added
cm.sendOk(expedition.addMember(cm.getPlayer()));
cm.dispose();
}
} else if (expedition.isInProgress()) { //Only if the expedition is in progress
if (expedition.contains(player)) { //If you're registered, warp you in
var eim = em.getInstance(expedName + player.getClient().getChannel());
if(eim.getIntProperty("canJoin") == 1) {
eim.registerPlayer(player);
} else {
cm.sendOk("Your expedition already started the battle against " + expedBoss + ". Lets pray for those brave souls.");
}
cm.dispose();
} else { //If you're not in by now, tough luck
cm.sendOk("Another expedition has taken the initiative to challenge " + expedBoss + ", lets pray for those brave souls.");
cm.dispose();
}
}
} else if (status == 1) {
if (selection == 1) {
expedition = cm.getExpedition(exped);
if(expedition != null) {
cm.sendOk("Someone already taken the initiative to be the leader of the expedition. Try joining them!");
cm.dispose();
return;
}
if (cm.createExpedition(exped)) {
cm.sendOk("The #r" + expedBoss + " Expedition#k has been created.\r\n\r\nTalk to me again to view the current team, or start the fight!");
} else {
cm.sendOk("An unexpected error has occurred when starting the expedition, please try again later.");
}
cm.dispose();
return;
} else if (selection == 2) {
cm.sendOk("Sure, not everyone's up to challenging " + expedBoss + ".");
cm.dispose();
return;
} else {
cm.sendSimple("Hi there. I am #b#nMu Young#n#k, the temple Keeper. This temple is currently under siege by the Balrog troops. We currently do not know who gave the orders. " +
"For a few weeks now, the #e#b Order of the Altair#n#k has been sending mercenaries, but they were eliminated every time." +
" So, traveler, would you like to try your luck at defeating this unspeakable horror?\r\n #L1#What is the #eOrder of the Altair?");
status = 10;
}
} else if (status == 2) {
if (selection == 1) {
if (expedition == null) {
cm.sendOk("The expedition could not be loaded.");
cm.dispose();
return;
}
expedMembers = expedition.getMemberList();
var size = expedMembers.size();
if (size == 1) {
cm.sendOk("You are the only member of the expedition.");
cm.dispose();
return;
}
var text = "The following members make up your expedition (Click on them to expel them):\r\n";
text += "\r\n\t\t1." + expedition.getLeader().getName();
for (var i = 1; i < size; i++) {
text += "\r\n#b#L" + (i + 1) + "#" + (i + 1) + ". " + expedMembers.get(i).getValue() + "#l\n";
}
cm.sendSimple(text);
status = 6;
} else if (selection == 2) {
var min = exped.getMinSize();
var size = expedition.getMemberList().size();
if (size < min) {
cm.sendOk("You need at least " + min + " players registered in your expedition.");
cm.dispose();
return;
}
cm.sendOk("The expedition will begin and you will now be escorted to the #b" + expedMap + "#k.");
status = 4;
} else if (selection == 3) {
player.getMap().broadcastMessage(MaplePacketCreator.serverNotice(6, expedition.getLeader().getName() + " has ended the expedition."));
cm.endExpedition(expedition);
cm.sendOk("The expedition has now ended. Sometimes the best strategy is to run away.");
cm.dispose();
return;
}
} else if (status == 4) {
if (em == null) {
cm.sendOk("The event could not be initialized, please report this on the forum.");
cm.dispose();
return;
}
em.setProperty("leader", player.getName());
em.setProperty("channel", player.getClient().getChannel());
if(!em.startInstance(expedition)) {
cm.sendOk("Another expedition has taken the initiative to challenge " + expedBoss + ", lets pray for those brave souls.");
cm.dispose();
return;
}
cm.dispose();
return;
} else if (status == 6) {
if (selection > 0) {
var banned = expedMembers.get(selection - 1);
expedition.ban(banned);
cm.sendOk("You have banned " + banned.getValue() + " from the expedition.");
cm.dispose();
} else {
cm.sendSimple(list);
status = 2;
}
} else if (status == 10) {
cm.sendOk("The Order of the Altair is a group of elite mercenaries that oversee the world's economy and battle operations. It was founded 40 years ago right after Black Mage was defeated in hopes of forseeing the next possible attack.");
cm.dispose();
}
}
}