Completely rearranged buff system (system can smartly check for the best statup to take effect for it's duration, or the server can be flagged to act as usual). Refactored scheduling system for buffs expiration and cooldowns to use one single thread per player rather than one per instance.
293 lines
8.8 KiB
JavaScript
293 lines
8.8 KiB
JavaScript
/* @Author Ronan
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* @Author Vcoc
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Name: Steward
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Map(s): Foyer
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Info: Commands
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Script: commands.js
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*/
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var status;
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var comm_lv6 = [];
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var desc_lv6 = [];
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var comm_lv5 = [];
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var desc_lv5 = [];
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var comm_lv4 = [];
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var desc_lv4 = [];
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var comm_lv3 = [];
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var desc_lv3 = [];
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var comm_lv2 = [];
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var desc_lv2 = [];
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var comm_lv1 = [];
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var desc_lv1 = [];
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var comm_lv0 = [];
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var desc_lv0 = [];
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var levels = ["Common", "Donator", "JrGM", "GM", "SuperGM", "Developer", "Admin"];
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var comm_cursor, desc_cursor;
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function addCommand(comm, desc) {
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comm_cursor.push(comm);
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desc_cursor.push(desc);
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}
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function writeSolaxiaCommandsLv6() { //Admin
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comm_cursor = comm_lv6;
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desc_cursor = desc_lv6;
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addCommand("setgmlevel", "");
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addCommand("warpworld", "");
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addCommand("saveall", "");
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addCommand("dcall", "");
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addCommand("mapplayers", "");
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addCommand("getacc", "");
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addCommand("shutdown", "");
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addCommand("shutdownnow", "");
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addCommand("clearquestcache", "");
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addCommand("clearquest", "");
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}
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function writeSolaxiaCommandsLv5() { //Developer
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comm_cursor = comm_lv5;
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desc_cursor = desc_lv5;
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addCommand("debugmonster", "");
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addCommand("debugpacket", "");
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addCommand("debugportal", "");
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addCommand("debugspawnpoint", "");
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addCommand("debugpos", "");
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addCommand("debugmap", "");
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addCommand("debugmobsp", "");
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addCommand("debugevent", "");
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addCommand("debugareas", "");
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addCommand("debugreactors", "");
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addCommand("debugcoupons", "");
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addCommand("debugplayercoupons", "");
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addCommand("debugtimer", "");
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}
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function writeSolaxiaCommandsLv4() { //SuperGM
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comm_cursor = comm_lv4;
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desc_cursor = desc_lv4;
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addCommand("servermessage", "");
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addCommand("proitem", "");
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addCommand("seteqstat", "");
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addCommand("exprate", "");
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addCommand("mesorate", "");
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addCommand("droprate", "");
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addCommand("bossdroprate", "");
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addCommand("itemvac", "");
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addCommand("forcevac", "");
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addCommand("zakum", "");
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addCommand("horntail", "");
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addCommand("pinkbean", "");
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addCommand("pap", "");
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addCommand("pianus", "");
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addCommand("cake", "");
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//addCommand("playernpc", "");
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}
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function writeSolaxiaCommandsLv3() { //GM
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comm_cursor = comm_lv3;
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desc_cursor = desc_lv3;
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addCommand("spawn", "");
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addCommand("mutemap", "");
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addCommand("checkdmg", "");
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addCommand("inmap", "");
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addCommand("reloadevents", "");
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addCommand("reloaddrops", "");
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addCommand("reloadportals", "");
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addCommand("reloadmap", "");
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addCommand("hpmp", "");
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addCommand("music", "");
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addCommand("monitor", "");
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addCommand("monitors", "");
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addCommand("ignore", "");
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addCommand("ignored", "");
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addCommand("pos", "");
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addCommand("togglecoupon", "");
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addCommand("chat", "");
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addCommand("fame", "");
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addCommand("givenx", "");
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addCommand("givevp", "");
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addCommand("givems", "");
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addCommand("id", "");
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addCommand("expeds", "");
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addCommand("kill", "");
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addCommand("seed", "");
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addCommand("maxenergy", "");
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addCommand("killall", "");
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addCommand("notice", "");
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addCommand("rip", "");
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addCommand("openportal", "");
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addCommand("closeportal", "");
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addCommand("pe", "");
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addCommand("startevent", "");
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addCommand("endevent", "");
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addCommand("online2", "");
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addCommand("warpsnowball", "");
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addCommand("ban", "");
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addCommand("unban", "");
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addCommand("healmap", "");
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addCommand("healperson", "");
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addCommand("hurt", "");
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addCommand("killmap", "");
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addCommand("night", "");
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addCommand("npc", "");
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addCommand("face", "");
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addCommand("hair", "");
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}
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function writeSolaxiaCommandsLv2() { //JrGM
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comm_cursor = comm_lv2;
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desc_cursor = desc_lv2;
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addCommand("hide", "");
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addCommand("unhide", "");
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addCommand("sp", "");
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addCommand("ap", "");
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addCommand("empowerme", "");
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addCommand("buffmap", "");
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addCommand("buff", "");
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addCommand("bomb", "");
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addCommand("dc", "");
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addCommand("cleardrops", "");
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addCommand("clearslot", "");
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addCommand("warp", "");
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addCommand("warpto", "");
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addCommand("warphere", "");
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addCommand("gmshop", "");
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addCommand("heal", "");
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addCommand("item", "");
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addCommand("level", "");
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addCommand("levelpro", "");
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addCommand("setstat", "");
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addCommand("maxstat", "");
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addCommand("maxskill", "");
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addCommand("mesos", "");
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addCommand("search", "");
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addCommand("jail", "");
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addCommand("unjail", "");
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addCommand("job", "");
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addCommand("unbug", "");
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}
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function writeSolaxiaCommandsLv1() { //Donator
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comm_cursor = comm_lv1;
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desc_cursor = desc_lv1;
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addCommand("buffme", "");
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addCommand("goto", "");
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addCommand("recharge", "");
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addCommand("whereami", "");
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}
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function writeSolaxiaCommandsLv0() { //Common
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comm_cursor = comm_lv0;
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desc_cursor = desc_lv0;
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addCommand("commands", "");
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addCommand("time", "");
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addCommand("staff", "");
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addCommand("uptime", "");
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addCommand("gacha", "");
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addCommand("whatdropsfrom", "");
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addCommand("whodrops", "");
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addCommand("dispose", "");
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addCommand("equiplv", "");
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addCommand("showrates", "");
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addCommand("rates", "");
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addCommand("online", "");
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addCommand("gm", "");
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addCommand("bug", "");
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//addCommand("points", "");
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addCommand("joinevent", "");
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addCommand("leaveevent", "");
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addCommand("bosshp", "");
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addCommand("ranks", "");
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}
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function writeSolaxiaCommands() {
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writeSolaxiaCommandsLv0(); //Common
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writeSolaxiaCommandsLv1(); //Donator
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writeSolaxiaCommandsLv2(); //JrGM
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writeSolaxiaCommandsLv3(); //GM
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writeSolaxiaCommandsLv4(); //Developer
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writeSolaxiaCommandsLv5(); //SuperGM
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writeSolaxiaCommandsLv6(); //Admin
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}
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function start() {
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status = -1;
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writeSolaxiaCommands();
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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var sendStr = "There are all available commands for you:\r\n\r\n#b";
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for(var i = 0; i <= cm.getPlayer().gmLevel(); i++) {
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sendStr += "#L" + i + "#" + levels[i] + "#l\r\n";
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}
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cm.sendSimple(sendStr);
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} else if(status == 1) {
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var lvComm, lvDesc;
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if(selection == 0) {
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lvComm = comm_lv0;
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lvDesc = desc_lv0;
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} else if(selection == 1) {
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lvComm = comm_lv1;
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lvDesc = desc_lv1;
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} else if(selection == 2) {
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lvComm = comm_lv2;
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lvDesc = desc_lv2;
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} else if(selection == 3) {
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lvComm = comm_lv3;
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lvDesc = desc_lv3;
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} else if(selection == 4) {
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lvComm = comm_lv4;
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lvDesc = desc_lv4;
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} else if(selection == 5) {
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lvComm = comm_lv5;
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lvDesc = desc_lv5;
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} else {
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lvComm = comm_lv6;
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lvDesc = desc_lv6;
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}
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var sendStr = "The following commands are available for #b" + levels[selection] + "#k:\r\n\r\n";
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for(var i = 0; i < lvComm.length; i++) {
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sendStr += " #L" + i + "# " + lvComm[i] + " - " + lvDesc[i];
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sendStr += "#l\r\n";
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}
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cm.sendPrev(sendStr);
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} else {
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cm.dispose();
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}
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}
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}
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