Files
sweetgum-server/scripts/npc/credits.js
ronancpl 83266508af CPQ tidyup patch + Guild Creation matcher + Solution to Login Accid=0
Adjusted AP gains, to get it to work following the AP Reset check method.
Fixed usage of inexistent itemids on CPQ and fishing.
Fixed one-of-a-kind items being lost in player trades due to missing inventory checks.
Implemented matching system for the guild creation phase. All players intending to join the new guild must be on the Guild Headquartes and accept the creation of the guild.
Fixed changing jobs not properly updating info on the party tab.
Fixed double tooltip information on CPQ actions UI.
Fixed CPQ not disbanding after a player leaves the party/instance.
Fixed checks for "in-progress" CPQ instances.
Fixed changing maps on CPQ not leading players back to the starting battlefield.
Reviewed login system, now preventing non-local IP connecting on local server and local IP on non-local server.
Reviewed login system, now cherrypicking sessions in transition state when trying to disconnect them due to a failed login (avoiding possible mishaps due to duplicate sessions of a same account).
Adjusted PiratePQ stage 2, now mobs respawn rather than making party leader request for new waves.
Adjusted Prime Minister, its spawn is no longer related to starting the quest. It should also allow party fights.
Fixed "forcevac" command not properly applying, rather sending to inventory, "consume-on-pickup" items.
Fixed (probably) accId = 0 issue on login, that was occurring due to client accountid's being set to 0 a while before being checked once again on finishLogin().
Fixed an issue with extended time on CPQ not properly showing the end-match's visual effect.
2019-03-26 16:28:41 -03:00

177 lines
5.6 KiB
JavaScript

/* @Author Ronan
Name: Heracle
Map(s): Guild Headquarters
Info: Hall of Fame
Script: credits.js
*/
var status;
var name_tree = [];
var role_tree = [];
var name_cursor, role_cursor;
// new server names are to be appended at the start of the name stack, building up the chronology.
// make sure the server names are lexicograffically equivalent to their correspondent function.
var servers = ["HeavenMS", "MapleSolaxia", "MoopleDEV", "MetroMS", "BubblesDEV", "ThePackII", "OdinMS", "Contributors"];
var servers_history = [];
function addPerson(name, role) {
name_cursor.push(name);
role_cursor.push(role);
}
function setHistory(from, to) {
servers_history.push([from, to]);
}
/*
function writeServerStaff_MapleNext() {
addPerson("John Doe", "The role");
setHistory(INITIAL_YEAR [, CURRENT_YEAR]);
}
*/
function writeServerStaff_HeavenMS() {
addPerson("Ronan", "Developer");
addPerson("Vcoc", "Freelance Developer");
addPerson("Thora", "Contributor");
addPerson("GabrielSin", "Contributor");
addPerson("Masterrulax", "Contributor");
addPerson("MedicOP", "Adjunct Developer");
setHistory(2015, 2018);
}
function writeServerStaff_MapleSolaxia() {
addPerson("Aria", "Administrator");
addPerson("Twdtwd", "Administrator");
addPerson("Exorcist", "Developer");
addPerson("SharpAceX", "Developer");
addPerson("Zygon", "Freelance Developer");
addPerson("SourMjolk", "Game Master");
addPerson("Kanade", "Game Master");
addPerson("Kitsune", "Game Master");
setHistory(2014, 2015);
}
function writeServerStaff_MoopleDEV() {
addPerson("conan513", "Administrator");
addPerson("kevintjuh93", "Developer");
setHistory(2010, 2012);
}
function writeServerStaff_MetroMS() {
addPerson("Moogra", "Developer");
setHistory(2009, 2010);
}
function writeServerStaff_BubblesDEV() {
addPerson("Deagan", "Administrator");
addPerson("XxOsirisxX", "Developer");
setHistory(2009, 2009);
}
function writeServerStaff_ThePackII() {
addPerson("Hofer", "Developer");
addPerson("Moogra", "Developer");
setHistory(2008, 2009);
}
function writeServerStaff_OdinMS() {
addPerson("Serpendiem", "Administrator");
addPerson("Frz", "Developer");
addPerson("Patrick", "Developer");
addPerson("Matze", "Developer");
addPerson("Vimes", "Developer");
setHistory(2007, 2008);
}
function writeServerStaff_Contributors() {
addPerson("Jayd", "Contributor");
addPerson("Dragohe4rt", "Contributor");
addPerson("Jvlaple", "Contributor");
addPerson("Stereo", "Contributor");
addPerson("AngelSL", "Contributor");
addPerson("Lerk", "Contributor");
addPerson("Leifde", "Contributor");
addPerson("ThreeStep", "Contributor");
addPerson("RMZero213", "Contributor");
addPerson("ExtremeDevilz", "Contributor");
addPerson("aaroncsn", "Contributor");
addPerson("xQuasar", "Contributor");
addPerson("Xterminator", "Contributor");
addPerson("XoticStory", "Contributor");
}
function writeAllServerStaffs() {
for(var i = 0; i < servers.length; i++) {
name_cursor = [];
role_cursor = [];
var srvName = servers[i];
eval("writeServerStaff_" + srvName)();
name_tree.push(name_cursor);
role_tree.push(role_cursor);
}
}
function start() {
status = -1;
writeAllServerStaffs();
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && type > 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
var sendStr = "There is the history tree of all participating parties on the build of this server:\r\n\r\n";
for(var i = 0; i < servers.length; i++) {
var hist = servers_history[i];
if(hist && hist.length > 0) {
sendStr += "#L" + i + "##b" + servers[i] + "#k -- " + ((hist[0] != hist[1]) ? hist[0] + " ~ " + hist[1] : hist[0]) + "#l\r\n";
} else {
sendStr += "#L" + i + "##b" + servers[i] + "#k#l\r\n";
}
}
cm.sendSimple(sendStr);
} else if(status == 1) {
var lvName, lvRole;
for(var i = 0; i < servers.length; i++) {
if(selection == i) {
lvName = name_tree[i];
lvRole = role_tree[i];
break;
}
}
var sendStr = "The staff of #b" + servers[selection] + "#k:\r\n\r\n";
for(var i = 0; i < lvName.length; i++) {
sendStr += " #L" + i + "# " + lvName[i] + " - " + lvRole[i];
sendStr += "#l\r\n";
}
cm.sendPrev(sendStr);
} else {
cm.dispose();
}
}
}