Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
55 lines
2.2 KiB
Java
55 lines
2.2 KiB
Java
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <[email protected]>
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Matthias Butz <[email protected]>
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Jan Christian Meyer <[email protected]>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.handlers;
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import net.server.channel.handlers.AbstractMovementPacketHandler;
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import java.awt.Point;
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import java.util.Collection;
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import java.util.List;
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import client.MapleCharacter;
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import client.MapleClient;
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import server.maps.MapleSummon;
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import server.movement.LifeMovementFragment;
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import tools.MaplePacketCreator;
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import tools.data.input.SeekableLittleEndianAccessor;
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public final class MoveSummonHandler extends AbstractMovementPacketHandler {
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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int oid = slea.readInt();
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Point startPos = new Point(slea.readShort(), slea.readShort());
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List<LifeMovementFragment> res = parseMovement(slea);
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MapleCharacter player = c.getPlayer();
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Collection<MapleSummon> summons = player.getSummonsValues();
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MapleSummon summon = null;
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for (MapleSummon sum : summons) {
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if (sum.getObjectId() == oid) {
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summon = sum;
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break;
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}
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}
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if (summon != null) {
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updatePosition(res, summon, 0);
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player.getMap().broadcastMessage(player, MaplePacketCreator.moveSummon(player.getId(), oid, startPos, res), summon.getPosition());
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}
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}
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}
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