Fixed some oddities with other player clients when dealing with summons (spawning, taking damage or attacking). Fixed damage dealt to player not apearing if the player is a GM on hiding and other players in the area are GMs as well.
55 lines
2.2 KiB
Java
55 lines
2.2 KiB
Java
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <[email protected]>
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Matthias Butz <[email protected]>
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Jan Christian Meyer <[email protected]>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.handlers;
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import client.MapleBuffStat;
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import client.MapleCharacter;
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import client.MapleClient;
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import client.SkillFactory;
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import net.AbstractMaplePacketHandler;
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import server.maps.MapleSummon;
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import server.maps.MapleMapObject;
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import tools.MaplePacketCreator;
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import tools.data.input.SeekableLittleEndianAccessor;
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public final class DamageSummonHandler extends AbstractMaplePacketHandler {
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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int oid = slea.readInt();
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slea.skip(1); // -1
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int damage = slea.readInt();
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int monsterIdFrom = slea.readInt();
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MapleCharacter player = c.getPlayer();
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MapleMapObject mmo = player.getMap().getMapObject(oid);
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if(mmo != null && mmo instanceof MapleSummon) {
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MapleSummon summon = (MapleSummon) mmo;
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summon.addHP(-damage);
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if (summon.getHP() <= 0) {
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player.cancelEffectFromBuffStat(MapleBuffStat.PUPPET);
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}
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player.getMap().broadcastMessage(player, MaplePacketCreator.damageSummon(player.getId(), oid, damage, monsterIdFrom), summon.getPosition());
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}
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}
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}
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