Files
sweetgum-server/src/net/server/channel/handlers/DamageSummonHandler.java
T
ronancpl b3734cbaf7 Take damage & Summon packets
Fixed some oddities with other player clients when dealing with summons
(spawning, taking damage or attacking). Fixed damage dealt to player not
apearing if the player is a GM on hiding and other players in the area
are GMs as well.
2017-07-04 15:54:32 -03:00

55 lines
2.2 KiB
Java

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <[email protected]>
Matthias Butz <[email protected]>
Jan Christian Meyer <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.server.channel.handlers;
import client.MapleBuffStat;
import client.MapleCharacter;
import client.MapleClient;
import client.SkillFactory;
import net.AbstractMaplePacketHandler;
import server.maps.MapleSummon;
import server.maps.MapleMapObject;
import tools.MaplePacketCreator;
import tools.data.input.SeekableLittleEndianAccessor;
public final class DamageSummonHandler extends AbstractMaplePacketHandler {
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
int oid = slea.readInt();
slea.skip(1); // -1
int damage = slea.readInt();
int monsterIdFrom = slea.readInt();
MapleCharacter player = c.getPlayer();
MapleMapObject mmo = player.getMap().getMapObject(oid);
if(mmo != null && mmo instanceof MapleSummon) {
MapleSummon summon = (MapleSummon) mmo;
summon.addHP(-damage);
if (summon.getHP() <= 0) {
player.cancelEffectFromBuffStat(MapleBuffStat.PUPPET);
}
player.getMap().broadcastMessage(player, MaplePacketCreator.damageSummon(player.getId(), oid, damage, monsterIdFrom), summon.getPosition());
}
}
}