Fixed some bugs regarding dojo, updated drop data, minor tweaks on Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean, smart search for item slots on quest/npc rewarding system, attempt on boss HPbar to focus on player's current target, quests with selectable rewards now hands the item correctly, after the first PQ instance next ones are loaded more smoothly.
39 lines
1.9 KiB
JavaScript
39 lines
1.9 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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Author: Traitor
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Map(s): Mu Lung Dojo Entrance
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Desc: Sends the entrance message or the taunt message from that dojo guy
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*/
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var messages = Array("Your courage for challenging the Mu Lung Dojo is commendable!", "If you want to taste the bitterness of defeat, come on in!", "I will make you thoroughly regret challenging the Mu Lung Dojo! Hurry up!");
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function start(ms) {
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if (ms.getPlayer().getMap().getId() == 925020000) {
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if(ms.getPlayer().getMap().findClosestPlayerSpawnpoint(ms.getPlayer().getPosition()).getId() == 0) {
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ms.getPlayer().startMapEffect(messages[(Math.random() * messages.length) | 0], 5120024);
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}
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} else {
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ms.getPlayer().resetEnteredScript(); //in case the person dcs in here we set it at dojang_tuto portal
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ms.getPlayer().startMapEffect("Ha! Let's see what you got! I won't let you leave unless you defeat me first!", 5120024);
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}
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}
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