Reworked autoassigner (improved limits between required secondary and surplus primary stats). Hero's will removes most of diseases, tonic removes slow. Added visual info for collected NX cards. Added commands cake (cake boss with customizable HP) and setgmlevel. Reworked Trade system now checking for slots smartly (instead of just checking for empty slots).
223 lines
12 KiB
Java
223 lines
12 KiB
Java
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.handlers;
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import server.MapleInventoryManipulator;
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import server.MapleItemInformationProvider;
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import server.MapleStatEffect;
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import server.TimerManager;
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import tools.MaplePacketCreator;
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import tools.Randomizer;
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import tools.data.input.SeekableLittleEndianAccessor;
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import client.MapleBuffStat;
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import client.MapleCharacter;
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import client.MapleCharacter.CancelCooldownAction;
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import client.MapleClient;
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import client.Skill;
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import client.SkillFactory;
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import client.inventory.Item;
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import client.inventory.MapleInventory;
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import client.inventory.MapleInventoryType;
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import client.inventory.MapleWeaponType;
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import constants.ItemConstants;
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import constants.ServerConstants;
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import constants.skills.Aran;
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import constants.skills.Buccaneer;
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import constants.skills.NightLord;
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import constants.skills.NightWalker;
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import constants.skills.Shadower;
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import constants.skills.ThunderBreaker;
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import constants.skills.WindArcher;
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public final class RangedAttackHandler extends AbstractDealDamageHandler {
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@Override
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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MapleCharacter player = c.getPlayer();
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player.setPetLootCd(System.currentTimeMillis());
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/*long timeElapsed = System.currentTimeMillis() - player.getAutobanManager().getLastSpam(8);
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if(timeElapsed < 300) {
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AutobanFactory.FAST_ATTACK.alert(player, "Time: " + timeElapsed);
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}
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player.getAutobanManager().spam(8);*/
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AttackInfo attack = parseDamage(slea, player, true, false);
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if (player.getBuffEffect(MapleBuffStat.MORPH) != null) {
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if(player.getBuffEffect(MapleBuffStat.MORPH).isMorphWithoutAttack()) {
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// How are they attacking when the client won't let them?
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player.getClient().disconnect(false, false);
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return;
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}
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}
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if (player.getMap().isDojoMap() && attack.numAttacked > 0) {
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player.setDojoEnergy(player.getDojoEnergy() + ServerConstants.DOJO_ENERGY_ATK);
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c.announce(MaplePacketCreator.getEnergy("energy", player.getDojoEnergy()));
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}
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if (attack.skill == Buccaneer.ENERGY_ORB || attack.skill == ThunderBreaker.SPARK || attack.skill == Shadower.TAUNT || attack.skill == NightLord.TAUNT) {
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player.getMap().broadcastMessage(player, MaplePacketCreator.rangedAttack(player, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, 0, attack.allDamage, attack.speed, attack.direction, attack.display), false);
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applyAttack(attack, player, 1);
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} else if (attack.skill == Aran.COMBO_SMASH || attack.skill == Aran.COMBO_PENRIL || attack.skill == Aran.COMBO_TEMPEST) {
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player.getMap().broadcastMessage(player, MaplePacketCreator.rangedAttack(player, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, 0, attack.allDamage, attack.speed, attack.direction, attack.display), false);
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if (attack.skill == Aran.COMBO_SMASH && player.getCombo() >= 30) {
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player.setCombo((short) 0);
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applyAttack(attack, player, 1);
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} else if (attack.skill == Aran.COMBO_PENRIL && player.getCombo() >= 100) {
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player.setCombo((short) 0);
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applyAttack(attack, player, 2);
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} else if (attack.skill == Aran.COMBO_TEMPEST && player.getCombo() >= 200) {
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player.setCombo((short) 0);
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applyAttack(attack, player, 4);
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}
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} else {
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Item weapon = player.getInventory(MapleInventoryType.EQUIPPED).getItem((short) -11);
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MapleWeaponType type = MapleItemInformationProvider.getInstance().getWeaponType(weapon.getItemId());
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if (type == MapleWeaponType.NOT_A_WEAPON) {
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return;
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}
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short slot = -1;
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int projectile = 0;
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byte bulletCount = 1;
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MapleStatEffect effect = null;
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if (attack.skill != 0) {
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effect = attack.getAttackEffect(player, null);
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bulletCount = effect.getBulletCount();
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if (effect.getCooldown() > 0) {
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c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect.getCooldown()));
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}
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}
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boolean hasShadowPartner = player.getBuffedValue(MapleBuffStat.SHADOWPARTNER) != null;
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if (hasShadowPartner) {
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bulletCount *= 2;
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}
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MapleInventory inv = player.getInventory(MapleInventoryType.USE);
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for (short i = 1; i <= inv.getSlotLimit(); i++) {
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Item item = inv.getItem(i);
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if (item != null) {
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int id = item.getItemId();
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slot = item.getPosition();
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boolean bow = ItemConstants.isArrowForBow(id);
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boolean cbow = ItemConstants.isArrowForCrossBow(id);
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if (item.getQuantity() >= bulletCount) { //Fixes the bug where you can't use your last arrow.
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if (type == MapleWeaponType.CLAW && ItemConstants.isThrowingStar(id) && weapon.getItemId() != 1472063) {
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if (((id == 2070007 || id == 2070018) && player.getLevel() < 70) || (id == 2070016 && player.getLevel() < 50)) {
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} else {
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projectile = id;
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break;
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}
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} else if ((type == MapleWeaponType.GUN && ItemConstants.isBullet(id))) {
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if (id == 2331000 && id == 2332000) {
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if (player.getLevel() > 69) {
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projectile = id;
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break;
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}
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} else if (player.getLevel() > (id % 10) * 20 + 9) {
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projectile = id;
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break;
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}
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} else if ((type == MapleWeaponType.BOW && bow) || (type == MapleWeaponType.CROSSBOW && cbow) || (weapon.getItemId() == 1472063 && (bow || cbow))) {
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projectile = id;
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break;
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}
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}
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}
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}
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boolean soulArrow = player.getBuffedValue(MapleBuffStat.SOULARROW) != null;
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boolean shadowClaw = player.getBuffedValue(MapleBuffStat.SHADOW_CLAW) != null;
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if (projectile != 0) {
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if (!soulArrow && !shadowClaw && attack.skill != 11101004 && attack.skill != 15111007 && attack.skill != 14101006) {
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byte bulletConsume = bulletCount;
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if (effect != null && effect.getBulletConsume() != 0) {
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bulletConsume = (byte) (effect.getBulletConsume() * (hasShadowPartner ? 2 : 1));
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}
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if(slot < 0) System.out.println("<ERROR> Projectile to use was unable to be found.");
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else MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.USE, slot, bulletConsume, false, true);
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}
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}
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if (projectile != 0 || soulArrow || attack.skill == 11101004 || attack.skill == 15111007 || attack.skill == 14101006) {
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int visProjectile = projectile; //visible projectile sent to players
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if (ItemConstants.isThrowingStar(projectile)) {
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MapleInventory cash = player.getInventory(MapleInventoryType.CASH);
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for (int i = 1; i <= cash.getSlotLimit(); i++) { // impose order...
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Item item = cash.getItem((short) i);
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if (item != null) {
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if (item.getItemId() / 1000 == 5021) {
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visProjectile = item.getItemId();
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break;
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}
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}
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}
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} else //bow, crossbow
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if (soulArrow || attack.skill == 3111004 || attack.skill == 3211004 || attack.skill == 11101004 || attack.skill == 15111007 || attack.skill == 14101006) {
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visProjectile = 0;
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}
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byte[] packet;
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switch (attack.skill) {
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case 3121004: // Hurricane
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case 3221001: // Pierce
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case 5221004: // Rapid Fire
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case 13111002: // KoC Hurricane
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packet = MaplePacketCreator.rangedAttack(player, attack.skill, attack.skilllevel, attack.rangedirection, attack.numAttackedAndDamage, visProjectile, attack.allDamage, attack.speed, attack.direction, attack.display);
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break;
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default:
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packet = MaplePacketCreator.rangedAttack(player, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, visProjectile, attack.allDamage, attack.speed, attack.direction, attack.display);
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break;
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}
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player.getMap().broadcastMessage(player, packet, false, true);
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if (effect != null) {
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int money = effect.getMoneyCon();
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if (money != 0) {
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int moneyMod = money / 2;
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money += Randomizer.nextInt(moneyMod);
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if (money > player.getMeso()) {
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money = player.getMeso();
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}
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player.gainMeso(-money, false);
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}
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}
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if (attack.skill != 0) {
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Skill skill = SkillFactory.getSkill(attack.skill);
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MapleStatEffect effect_ = skill.getEffect(player.getSkillLevel(skill));
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if (effect_.getCooldown() > 0) {
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if (player.skillIsCooling(attack.skill)) {
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return;
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} else {
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c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect_.getCooldown()));
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player.addCooldown(attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000, TimerManager.getInstance().schedule(new CancelCooldownAction(player, attack.skill), effect_.getCooldown() * 1000));
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}
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}
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}
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if ((player.getSkillLevel(SkillFactory.getSkill(NightWalker.VANISH)) > 0 || player.getSkillLevel(SkillFactory.getSkill(WindArcher.WIND_WALK)) > 0) && player.getBuffedValue(MapleBuffStat.DARKSIGHT) != null && attack.numAttacked > 0 && player.getBuffSource(MapleBuffStat.DARKSIGHT) != 9101004) {
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player.cancelEffectFromBuffStat(MapleBuffStat.DARKSIGHT);
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player.cancelBuffStats(MapleBuffStat.DARKSIGHT);
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}
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applyAttack(attack, player, bulletCount);
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}
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}
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}
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} |