Files
sweetgum-server/src/net/server/channel/handlers/CloseRangeDamageHandler.java
ronancpl 74b4ca4132 Reworked Autoassigner & Hero's Will & Trade + Visual NX + New commands
Reworked autoassigner (improved limits between required secondary and
surplus primary stats). Hero's will removes most of diseases, tonic
removes slow. Added visual info for collected NX cards. Added commands
cake (cake boss with customizable HP) and setgmlevel. Reworked Trade
system now checking for slots smartly (instead of just checking for
empty slots).
2017-09-01 01:20:01 -03:00

188 lines
9.5 KiB
Java

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.server.channel.handlers;
import java.util.Collections;
import java.util.Iterator;
import java.util.List;
import server.MapleStatEffect;
import server.TimerManager;
import tools.MaplePacketCreator;
import tools.Pair;
import tools.data.input.SeekableLittleEndianAccessor;
import client.MapleBuffStat;
import client.MapleCharacter;
import client.MapleCharacter.CancelCooldownAction;
import client.MapleClient;
import client.MapleJob;
import client.MapleStat;
import client.Skill;
import client.SkillFactory;
import constants.GameConstants;
import constants.ServerConstants;
import constants.skills.Crusader;
import constants.skills.DawnWarrior;
import constants.skills.DragonKnight;
import constants.skills.Hero;
import constants.skills.NightWalker;
import constants.skills.Rogue;
import constants.skills.WindArcher;
public final class CloseRangeDamageHandler extends AbstractDealDamageHandler {
@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
MapleCharacter player = c.getPlayer();
player.setPetLootCd(System.currentTimeMillis());
/*long timeElapsed = System.currentTimeMillis() - player.getAutobanManager().getLastSpam(8);
if(timeElapsed < 300) {
AutobanFactory.FAST_ATTACK.alert(player, "Time: " + timeElapsed);
}
player.getAutobanManager().spam(8);*/
AttackInfo attack = parseDamage(slea, player, false, false);
if (player.getBuffEffect(MapleBuffStat.MORPH) != null) {
if(player.getBuffEffect(MapleBuffStat.MORPH).isMorphWithoutAttack()) {
// How are they attacking when the client won't let them?
player.getClient().disconnect(false, false);
return;
}
}
if (c.getPlayer().getDojoEnergy() < 10000 && (attack.skill == 1009 || attack.skill == 10001009 || attack.skill == 20001009)) // PE hacking or maybe just lagging
return;
if (player.getMap().isDojoMap() && attack.numAttacked > 0) {
player.setDojoEnergy(player.getDojoEnergy() + ServerConstants.DOJO_ENERGY_ATK);
c.announce(MaplePacketCreator.getEnergy("energy", player.getDojoEnergy()));
}
player.getMap().broadcastMessage(player, MaplePacketCreator.closeRangeAttack(player, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, attack.allDamage, attack.speed, attack.direction, attack.display), false, true);
int numFinisherOrbs = 0;
Integer comboBuff = player.getBuffedValue(MapleBuffStat.COMBO);
if (GameConstants.isFinisherSkill(attack.skill)) {
if (comboBuff != null) {
numFinisherOrbs = comboBuff.intValue() - 1;
}
player.handleOrbconsume();
} else if (attack.numAttacked > 0) {
if (attack.skill != 1111008 && comboBuff != null) {
int orbcount = player.getBuffedValue(MapleBuffStat.COMBO);
int oid = player.isCygnus() ? DawnWarrior.COMBO : Crusader.COMBO;
int advcomboid = player.isCygnus() ? DawnWarrior.ADVANCED_COMBO : Hero.ADVANCED_COMBO;
Skill combo = SkillFactory.getSkill(oid);
Skill advcombo = SkillFactory.getSkill(advcomboid);
MapleStatEffect ceffect;
int advComboSkillLevel = player.getSkillLevel(advcombo);
if (advComboSkillLevel > 0) {
ceffect = advcombo.getEffect(advComboSkillLevel);
} else {
int comboLv = player.getSkillLevel(combo);
if(comboLv <= 0 || player.isGM()) comboLv = SkillFactory.getSkill(oid).getMaxLevel();
if(comboLv > 0) ceffect = combo.getEffect(comboLv);
else ceffect = null;
}
if(ceffect != null) {
if (orbcount < ceffect.getX() + 1) {
int neworbcount = orbcount + 1;
if (advComboSkillLevel > 0 && ceffect.makeChanceResult()) {
if (neworbcount <= ceffect.getX()) {
neworbcount++;
}
}
int olv = player.getSkillLevel(oid);
if(olv <= 0) olv = SkillFactory.getSkill(oid).getMaxLevel();
int duration = combo.getEffect(olv).getDuration();
List<Pair<MapleBuffStat, Integer>> stat = Collections.singletonList(new Pair<>(MapleBuffStat.COMBO, neworbcount));
player.setBuffedValue(MapleBuffStat.COMBO, neworbcount);
duration -= (int) (System.currentTimeMillis() - player.getBuffedStarttime(MapleBuffStat.COMBO));
c.announce(MaplePacketCreator.giveBuff(oid, duration, stat));
player.getMap().broadcastMessage(player, MaplePacketCreator.giveForeignBuff(player.getId(), stat), false);
}
}
} else if (player.getSkillLevel(player.isCygnus() ? SkillFactory.getSkill(15100004) : SkillFactory.getSkill(5110001)) > 0 && (player.getJob().isA(MapleJob.MARAUDER) || player.getJob().isA(MapleJob.THUNDERBREAKER2))) {
for (int i = 0; i < attack.numAttacked; i++) {
player.handleEnergyChargeGain();
}
}
}
if (attack.numAttacked > 0 && attack.skill == DragonKnight.SACRIFICE) {
int totDamageToOneMonster = 0; // sacrifice attacks only 1 mob with 1 attack
final Iterator<List<Integer>> dmgIt = attack.allDamage.values().iterator();
if (dmgIt.hasNext()) {
totDamageToOneMonster = dmgIt.next().get(0).intValue();
}
int remainingHP = player.getHp() - totDamageToOneMonster * attack.getAttackEffect(player, null).getX() / 100;
if (remainingHP > 1) {
player.setHp(remainingHP);
} else {
player.setHp(1);
}
player.updateSingleStat(MapleStat.HP, player.getHp());
player.checkBerserk(player.isHidden());
}
if (attack.numAttacked > 0 && attack.skill == 1211002) {
boolean advcharge_prob = false;
int advcharge_level = player.getSkillLevel(SkillFactory.getSkill(1220010));
if (advcharge_level > 0) {
advcharge_prob = SkillFactory.getSkill(1220010).getEffect(advcharge_level).makeChanceResult();
}
if (!advcharge_prob) {
player.cancelEffectFromBuffStat(MapleBuffStat.WK_CHARGE);
}
}
int attackCount = 1;
if (attack.skill != 0) {
attackCount = attack.getAttackEffect(player, null).getAttackCount();
}
if (numFinisherOrbs == 0 && GameConstants.isFinisherSkill(attack.skill)) {
return;
}
if (attack.skill % 10000000 == 1009) { // bamboo
if (c.getPlayer().getDojoEnergy() < 10000) { // PE hacking or maybe just lagging
return;
}
player.setDojoEnergy(0);
c.announce(MaplePacketCreator.getEnergy("energy", player.getDojoEnergy()));
c.announce(MaplePacketCreator.serverNotice(5, "As you used the secret skill, your energy bar has been reset."));
} else if (attack.skill > 0) {
Skill skill = SkillFactory.getSkill(attack.skill);
MapleStatEffect effect_ = skill.getEffect(player.getSkillLevel(skill));
if (effect_.getCooldown() > 0) {
if (player.skillIsCooling(attack.skill)) {
return;
} else {
c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect_.getCooldown()));
player.addCooldown(attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000, TimerManager.getInstance().schedule(new CancelCooldownAction(player, attack.skill), effect_.getCooldown() * 1000));
}
}
}
if ((player.getSkillLevel(SkillFactory.getSkill(NightWalker.VANISH)) > 0 || player.getSkillLevel(SkillFactory.getSkill(WindArcher.WIND_WALK)) > 0 || player.getSkillLevel(SkillFactory.getSkill(Rogue.DARK_SIGHT)) > 0) && player.getBuffedValue(MapleBuffStat.DARKSIGHT) != null) {// && player.getBuffSource(MapleBuffStat.DARKSIGHT) != 9101004
player.cancelEffectFromBuffStat(MapleBuffStat.DARKSIGHT);
player.cancelBuffStats(MapleBuffStat.DARKSIGHT);
}
applyAttack(attack, player, attackCount);
}
}