Reworked cash item consume. It now depletes from the selected slot rather than from the first slot it appears on inventory. Implemented PNPC and PMOB commands. Solved an issue with some events finishing abruptly when players quit a party. Added missing mandatory script functions to the event scripts. Solved an interaction issue with Wheel of Destiny activation in event instances. Added interaction with NPC Mom & Dad in the Engagement prequest. Solved an issue with event maps being disposed while reactor's spray items activity is still in effect. Fixed modifier scrolls such as Spikes on Shoes depleting a upgrade slot. Added a server flag for avoiding compulsory consuming by pet autopot. Added a cache for fetching mob names. Implemented boss drop rate. Smart protected commands system against command requests in burst by the same user. Revised login handler, bringing disconnection checks before checking login state and preventing new client reattribution to already logged-in character objects. Botched login handler sessions now properly gets closed.
361 lines
11 KiB
JavaScript
361 lines
11 KiB
JavaScript
/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2018 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @author: Ronan
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* @event: Crimsonwood Keep PQ
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*/
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var isPq = true;
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var minPlayers = 6, maxPlayers = 30;
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var minLevel = 90, maxLevel = 255;
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var entryMap = 610030100;
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var exitMap = 610030020;
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var recruitMap = 610030020;
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var clearMap = 610030020;
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var minMapId = 610030100;
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var maxMapId = 610030800;
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var eventTime = 2; // 2 minutes for first stg
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var lobbyRange = [0, 0];
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function init() {
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setEventRequirements();
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}
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function setLobbyRange() {
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return lobbyRange;
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [4001256, 4001257, 4001258, 4001259, 4001260];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages, mesoStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = [2500, 8000, 18000, 25000, 30000, 40000]; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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mesoStages = [500, 1000, 2000, 5000, 8000, 20000]; //bonus meso given on CLEAR stage signal
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eim.setEventClearStageMeso(mesoStages);
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}
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function afterSetup(eim) {}
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function getNameFromList(index, array) {
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return array[index];
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}
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function generateMapReactors(map) {
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var jobReactors = [ [0, 0, -1, -1, 0],
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[-1, 4, 3, 3, 3],
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[1, 3, 4, 2, 2],
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[2, -1, 0, 1, -1],
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[3, 2, 1, 0, -1],
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[4, 1, -1, 4, 1],
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[-1, 2, 4],
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[-1, -1]
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];
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var rndIndex;
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var jobFound;
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while(true) {
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jobFound = {};
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rndIndex = [];
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for(var i = 0; i < jobReactors.length; i++) {
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var jobReactorSlot = jobReactors[i];
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var idx = Math.floor(Math.random() * jobReactorSlot.length);
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jobFound["" + jobReactorSlot[idx]] = 1;
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rndIndex.push(idx);
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}
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if(Object.keys(jobFound).length == 6) break;
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}
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var toDeploy = [];
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toDeploy.push(getNameFromList(rndIndex[0], ["4skill0a", "4skill0b", "4fake1c", "4fake1d", "4skill0e"]));
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toDeploy.push(getNameFromList(rndIndex[1], ["4fake0a", "4skill4b", "4skill3c", "4skill3d", "4skill3e"]));
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toDeploy.push(getNameFromList(rndIndex[2], ["4skill1a", "4skill3b", "4skill4c", "4skill2d", "4skill2e"]));
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toDeploy.push(getNameFromList(rndIndex[3], ["4skill2a", "4fake1b", "4skill0c", "4skill1d", "4fake1e"]));
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toDeploy.push(getNameFromList(rndIndex[4], ["4skill3a", "4skill2b", "4skill1c", "4skill0d", "4fake0e"]));
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toDeploy.push(getNameFromList(rndIndex[5], ["4skill4a", "4skill1b", "4fake0c", "4skill4d", "4skill1e"]));
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toDeploy.push(getNameFromList(rndIndex[6], ["4fake1a", "4skill2c", "4skill4e"]));
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toDeploy.push(getNameFromList(rndIndex[7], ["4fake0b", "4fake0d"]));
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var toRandomize = new Array();
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for(var i = 0; i < toDeploy.length; i++) {
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var react = map.getReactorByName(toDeploy[i]);
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react.setState(1);
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toRandomize.push(react);
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}
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map.shuffleReactors(toRandomize);
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}
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function setup(channel) {
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var eim = em.newInstance("CWKPQ" + channel);
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eim.setProperty("current_instance", "0");
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eim.setProperty("glpq1", "0");
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eim.setProperty("glpq2", "0");
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eim.setProperty("glpq3", "0");
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eim.setProperty("glpq3_p", "0");
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eim.setProperty("glpq4", "0");
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eim.setProperty("glpq5", "0");
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eim.setProperty("glpq5_room", "0");
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eim.setProperty("glpq6", "0");
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eim.setProperty("glpq_f0", "0");
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eim.setProperty("glpq_f1", "0");
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eim.setProperty("glpq_f2", "0");
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eim.setProperty("glpq_f3", "0");
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eim.setProperty("glpq_f4", "0");
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eim.setProperty("glpq_f5", "0");
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eim.setProperty("glpq_f6", "0");
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eim.setProperty("glpq_f7", "0");
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eim.setProperty("glpq_s", "0");
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var level = 1;
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eim.getInstanceMap(610030100).resetPQ(level);
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eim.getInstanceMap(610030200).resetPQ(level);
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eim.getInstanceMap(610030300).resetPQ(level);
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eim.getInstanceMap(610030400).resetPQ(level);
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eim.getInstanceMap(610030500).resetPQ(level);
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eim.getInstanceMap(610030510).resetPQ(level);
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eim.getInstanceMap(610030520).resetPQ(level);
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eim.getInstanceMap(610030521).resetPQ(level);
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eim.getInstanceMap(610030522).resetPQ(level);
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eim.getInstanceMap(610030530).resetPQ(level);
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eim.getInstanceMap(610030540).resetPQ(level);
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eim.getInstanceMap(610030550).resetPQ(level);
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eim.getInstanceMap(610030600).resetPQ(level);
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eim.getInstanceMap(610030700).resetPQ(level);
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eim.getInstanceMap(610030800).resetPQ(level);
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generateMapReactors(eim.getInstanceMap(610030400));
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eim.getInstanceMap(610030550).shuffleReactors();
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//add environments
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var a = Array("a", "b", "c", "d", "e", "f", "g", "h", "i");
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var map = eim.getInstanceMap(610030400);
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for (var x = 0; x < a.length; x++) {
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for (var y = 1; y <= 7; y++) {
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if (x == 1 || x == 3 || x == 4 || x == 6 || x == 8) {
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if (y != 2 && y != 4 && y != 5 && y != 7) {
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map.moveEnvironment(a[x] + "" + y, 1);
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}
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} else {
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map.moveEnvironment(a[x] + "" + y, 1);
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}
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}
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}
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var pos_x = Array(944,401,28,-332,-855);
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var pos_y = Array(-204,-384,-504,-384,-204);
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var map = eim.getInstanceMap(610030540);
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for (var z = 0; z < pos_x.length; z++) {
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var mob = em.getMonster(9400594);
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eim.registerMonster(mob);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(pos_x[z], pos_y[z]));
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}
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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eim.schedule("spawnGuardians", 60000);
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return eim;
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}
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function playerEntry(eim, player) {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
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var map = eim.getMapInstance(610030100 + (eim.getIntProperty("current_instance") * 100));
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player.changeMap(map, map.getPortal(0));
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}
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function spawnGuardians(eim) {
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var map = eim.getMapInstance(610030100);
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if (map.countPlayers() <= 0) {
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return;
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}
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map.broadcastStringMessage(5, "The Master Guardians have detected you.");
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for (var i = 0; i < 20; i++) { //spawn 20 guardians
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var mob = eim.getMonster(9400594);
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eim.registerMonster(mob);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(1000, 336));
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}
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}
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function scheduledTimeout(eim) {
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end(eim);
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
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eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
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eim.unregisterPlayer(player);
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
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eim.unregisterPlayer(player);
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}
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} else {
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switch(mapid) {
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case 610030200:
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if (eim.getIntProperty("current_instance") == 0) {
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eim.restartEventTimer(600000); //10 mins
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eim.setIntProperty("current_instance", 1);
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}
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break;
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case 610030300:
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if (eim.getIntProperty("current_instance") == 1) {
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eim.restartEventTimer(600000); //10 mins
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eim.setIntProperty("current_instance", 2);
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}
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break;
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case 610030400:
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if (eim.getIntProperty("current_instance") == 2) {
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eim.restartEventTimer(600000); //10 mins
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eim.setIntProperty("current_instance", 3);
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}
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break;
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case 610030500:
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if (eim.getIntProperty("current_instance") == 3) {
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eim.restartEventTimer(1200000); //20 mins
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eim.setIntProperty("current_instance", 4);
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}
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break;
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case 610030600:
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if (eim.getIntProperty("current_instance") == 4) {
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eim.restartEventTimer(3600000); //1 hr
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eim.setIntProperty("current_instance", 5);
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}
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break;
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case 610030800:
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if (eim.getIntProperty("current_instance") == 5) {
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eim.restartEventTimer(60000); //1 min
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eim.setIntProperty("current_instance", 6);
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}
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break;
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}
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}
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}
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function changedLeader(eim, leader) {}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) {
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if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
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eim.unregisterPlayer(player);
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}
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}
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function playerDisconnected(eim, player) {
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if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
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eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
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eim.unregisterPlayer(player);
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
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eim.unregisterPlayer(player);
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}
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}
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function leftParty (eim, player) {}
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function disbandParty (eim) {}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose(eim) {} |