Completed (hopefully, now!) implementation of automated modules for PQ scripting. Added HP bar for some bosses that wouldn't display it before (like King Slime, Alishar and CRog).
182 lines
4.9 KiB
JavaScript
182 lines
4.9 KiB
JavaScript
var isPq = true;
|
|
var minPlayers = 4, maxPlayers = 6;
|
|
var minLevel = 44, maxLevel = 55;
|
|
var entryMap = 930000000;
|
|
var exitMap = 930000800;
|
|
var recruitMap = 300030100;
|
|
var clearMap = 930000800;
|
|
|
|
var minMapId = 930000000;
|
|
var maxMapId = 930000800;
|
|
|
|
var lobbyRange = [0, 0];
|
|
|
|
function init() {
|
|
setEventRequirements();
|
|
}
|
|
|
|
function setLobbyRange() {
|
|
return lobbyRange;
|
|
}
|
|
|
|
function setEventRequirements() {
|
|
var reqStr = "";
|
|
|
|
reqStr += "\r\n Number of players: ";
|
|
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
|
|
else reqStr += minPlayers;
|
|
|
|
reqStr += "\r\n Level range: ";
|
|
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
|
|
else reqStr += minLevel;
|
|
|
|
reqStr += "\r\n For #radventurers only#k.";
|
|
|
|
em.setProperty("party", reqStr);
|
|
}
|
|
|
|
function setEventExclusives(eim) {
|
|
var itemSet = [4001162, 4001163, 4001169, 2270004];
|
|
eim.setExclusiveItems(itemSet);
|
|
}
|
|
|
|
function setEventRewards(eim) {}
|
|
|
|
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
|
|
var eligible = [];
|
|
var hasLeader = false;
|
|
|
|
if(party.size() > 0) {
|
|
var partyList = party.toArray();
|
|
|
|
for(var i = 0; i < party.size(); i++) {
|
|
var ch = partyList[i];
|
|
|
|
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel && Math.floor(ch.getJob().getId() / 1000) == 0) { //only adventurers
|
|
if(ch.isLeader()) hasLeader = true;
|
|
eligible.push(ch);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
|
|
return eligible;
|
|
}
|
|
|
|
function setup(level, lobbyid) {
|
|
var eim = em.newInstance("Ellin" + lobbyid);
|
|
eim.setProperty("level", level);
|
|
|
|
eim.setInstanceMap(930000000).resetPQ(level);
|
|
eim.setInstanceMap(930000100).resetPQ(level);
|
|
eim.setInstanceMap(930000200).resetPQ(level);
|
|
eim.setInstanceMap(930000300).resetPQ(level);
|
|
eim.setInstanceMap(930000400).resetPQ(level);
|
|
var map = eim.setInstanceMap(930000500);
|
|
map.resetPQ(level);
|
|
map.shuffleReactors();
|
|
eim.setInstanceMap(930000600).resetPQ(level);
|
|
eim.setInstanceMap(930000700).resetPQ(level);
|
|
|
|
respawnStg2(eim);
|
|
|
|
eim.startEventTimer(30 * 60000); //30 mins
|
|
setEventRewards(eim);
|
|
setEventExclusives(eim);
|
|
return eim;
|
|
}
|
|
|
|
function respawnStg2(eim) {
|
|
if(!eim.getMapInstance(930000200).getAllPlayer().isEmpty()) eim.getMapInstance(930000200).instanceMapRespawn();
|
|
eim.schedule("respawnStg2", 4 * 1000);
|
|
}
|
|
|
|
function changedMap(eim, player, mapid) {
|
|
if (mapid < minMapId || mapid > maxMapId) {
|
|
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
|
eim.unregisterPlayer(player);
|
|
end(eim);
|
|
}
|
|
else
|
|
eim.unregisterPlayer(player);
|
|
}
|
|
}
|
|
|
|
function changedLeader(eim, leader) {
|
|
var mapid = leader.getMapId();
|
|
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
|
|
end(eim);
|
|
}
|
|
}
|
|
|
|
function playerEntry(eim, player) {
|
|
var map = eim.getMapInstance(entryMap);
|
|
player.changeMap(map, map.getPortal(0));
|
|
}
|
|
|
|
function scheduledTimeout(eim) {
|
|
end(eim);
|
|
}
|
|
|
|
function playerExit(eim, player) {
|
|
eim.unregisterPlayer(player);
|
|
player.changeMap(exitMap, 0);
|
|
}
|
|
|
|
function playerDead(eim, player) {}
|
|
|
|
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
|
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
|
eim.unregisterPlayer(player);
|
|
end(eim);
|
|
}
|
|
else
|
|
eim.unregisterPlayer(player);
|
|
}
|
|
|
|
|
|
function playerDisconnected(eim, player) {
|
|
if (eim.isEventTeamLackingNow(true, minPlayers, player))
|
|
end(eim);
|
|
else
|
|
playerExit(eim, player);
|
|
}
|
|
|
|
function leftParty(eim, player) {
|
|
if (eim.isEventTeamLackingNow(false, minPlayers, player))
|
|
end(eim);
|
|
else
|
|
playerExit(eim, player);
|
|
}
|
|
|
|
function disbandParty(eim) {
|
|
end(eim);
|
|
}
|
|
|
|
function monsterValue(eim, mobId) {
|
|
return 1;
|
|
}
|
|
|
|
function end(eim) {
|
|
var party = eim.getPlayers();
|
|
for (var i = 0; i < party.size(); i++) {
|
|
playerExit(eim, party.get(i));
|
|
}
|
|
eim.dispose();
|
|
}
|
|
|
|
function clearPQ(eim) {
|
|
eim.stopEventTimer();
|
|
eim.setEventCleared();
|
|
|
|
eim.warpEventTeam(930000800);
|
|
}
|
|
|
|
function monsterKilled(mob, eim) {}
|
|
|
|
function allMonstersDead(eim) {}
|
|
|
|
function cancelSchedule() {}
|
|
|
|
function dispose(eim) {}
|