Files
sweetgum-server/scripts/quest/21728.js
ronancpl 6a63f9d95e Quest & Command tweak + MapleCashDropFetcher + Cash drop tidyup
Solved a possible exploit on starting/completing non-scripted quests.
Added missing drop data for Aran's puppeteer questline.
Moved GM tier level of some commands.
Applied proper synchronization for BuddyList modules.
Issued commands now requires "@" heading for normal players and donators (GM level < 2) and "!" for Jr. GM and above (GM level >= 2).
Added custom feature: a message will be sent to acquaintances of a player (friends, family, guild, spouse) when they change/upgrade jobs.
Removed cash drop entries from the DB.
New tool: MapleCashDropFetcher. Reports on a text file all cash-type drop data on DB.
2018-04-14 13:38:14 -03:00

49 lines
1.6 KiB
JavaScript

/*
This file is part of the HeavenMS (MapleSolaxiaV2) MapleStory Server
Copyleft (L) 2017 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
var status = -1;
function end(mode, type, selection) {
if (mode == -1) {
qm.dispose();
} else {
if(mode == 0 && type > 0) {
qm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
if(qm.getQuestProgress(21728, 0) == 0) {
qm.sendNext("You haven't found the #rPuppeteer's cave#k yet, did you?");
} else {
qm.sendNext("Hm, so the entrance is blocked by a powerful force? I see, gimme a time to think now...");
qm.gainExp(200 * qm.getPlayer().getExpRate());
qm.forceCompleteQuest();
}
qm.dispose();
}
}
}