Files
sweetgum-server/scripts/npc/credits.js
ronancpl 61292f5c9b Medal quest system tweak + Proximity check on quests + DB leak fix
Rebalanced the EXTREMELY low level section of the equipment level up system.
Added support code for quests on Kerning Square and Mushroom Castle.
Added quest scripts for many missing scripted quests.
Refactored medal quests, now using a default script system for uncoded medal questid's.
Fixed a DB leak regarding quest status and medal maps tables.
Added proximity check for NPCs to start/complete quests that doesn't use the lightbulb system.
Added "debuff" command, that debuffs people nearby.
2018-04-27 11:14:45 -03:00

158 lines
5.0 KiB
JavaScript

/* @Author Ronan
Name: Heracle
Map(s): Guild Headquarters
Info: Hall of Fame
Script: credits.js
*/
var status;
var name_tree = [];
var role_tree = [];
var name_cursor, role_cursor;
var servers = ["HeavenMS", "MapleSolaxia", "MoopleDEV", "MetroMS", "BubblesDEV", "ThePackII", "OdinMS", "Contributors"];
var servers_history = [];
function addPerson(name, role) {
name_cursor.push(name);
role_cursor.push(role);
}
function setHistory(from, to) {
servers_history.push([from, to]);
}
function writeServerStaff_HeavenMS() {
addPerson("Ronan", "Developer");
addPerson("Vcoc", "Freelance Developer");
setHistory(2015, 2018);
}
function writeServerStaff_MapleSolaxia() {
addPerson("Aria", "Administrator");
addPerson("Twdtwd", "Administrator");
addPerson("Exorcist", "Developer");
addPerson("SharpAceX", "Developer");
addPerson("Zygon", "Freelance Developer");
addPerson("SourMjolk", "Game Master");
addPerson("Kanade", "Game Master");
addPerson("Kitsune", "Game Master");
setHistory(2014, 2015);
}
function writeServerStaff_MoopleDEV() {
addPerson("conan513", "Administrator");
addPerson("kevintjuh93", "Developer");
setHistory(2010, 2012);
}
function writeServerStaff_MetroMS() {
addPerson("Moongra", "Developer");
setHistory(2009, 2010);
}
function writeServerStaff_BubblesDEV() {
addPerson("Deagan", "Administrator");
addPerson("XxOsirisxX", "Developer");
setHistory(2009, 2009);
}
function writeServerStaff_ThePackII() {
addPerson("Hofer", "Developer");
setHistory(2008, 2009);
}
function writeServerStaff_OdinMS() {
addPerson("Serpendiem", "Administrator");
addPerson("Frz", "Developer");
addPerson("Patrick", "Developer");
addPerson("Matze", "Developer");
addPerson("Vimes", "Developer");
setHistory(2007, 2008);
}
function writeServerStaff_Contributors() {
addPerson("Jvlaple", "Contributor");
addPerson("Stereo", "Contributor");
addPerson("Lerk", "Contributor");
addPerson("Leifde", "Contributor");
addPerson("ThreeStep", "Contributor");
addPerson("RMZero213", "Contributor");
addPerson("aaroncsn", "Contributor");
addPerson("xQuasar", "Contributor");
addPerson("Xterminator", "Contributor");
addPerson("XoticStory", "Contributor");
}
function writeAllServerStaffs() {
for(var i = 0; i < servers.length; i++) {
name_cursor = [];
role_cursor = [];
var srvName = servers[i];
eval("writeServerStaff_" + srvName)(); // make sure the server names are lexicograffically EQUALS to the correspondent function.
name_tree.push(name_cursor);
role_tree.push(role_cursor);
}
}
function start() {
status = -1;
writeAllServerStaffs();
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && type > 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
var sendStr = "There is the history tree of all participating parties on the build of this server:\r\n\r\n";
for(var i = 0; i < servers.length; i++) {
var hist = servers_history[i];
if(hist && hist.length > 0) {
sendStr += "#L" + i + "##b" + servers[i] + "#k -- " + ((hist[0] != hist[1]) ? hist[0] + " ~ " + hist[1] : hist[0]) + "#l\r\n";
} else {
sendStr += "#L" + i + "##b" + servers[i] + "#k#l\r\n";
}
}
cm.sendSimple(sendStr);
} else if(status == 1) {
var lvName, lvRole;
for(var i = 0; i < servers.length; i++) {
if(selection == i) {
lvName = name_tree[i];
lvRole = role_tree[i];
break;
}
}
var sendStr = "The staff of #b" + servers[selection] + "#k:\r\n\r\n";
for(var i = 0; i < lvName.length; i++) {
sendStr += " #L" + i + "# " + lvName[i] + " - " + lvRole[i];
sendStr += "#l\r\n";
}
cm.sendPrev(sendStr);
} else {
cm.dispose();
}
}
}