Rebalanced the low level section of the equipment level up system. Fixed EQUIP_EXP_RATE not acting as expected to be. Changed chscroll system, now using a new flag instead of the SCROLL_CHANCE_RATE. Optimized PlayerStorage, now using a proper name map when searching for a character name. Tweaked some aspects of the BalrogPQ. Improved the channel capacity bar and world server capacity checks throughout the source.
103 lines
2.5 KiB
JavaScript
103 lines
2.5 KiB
JavaScript
/*
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This file is part of the HeavenMS (MapleSolaxiaV2) MapleStory Server
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Copyleft (L) 2017 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @Author Ronan
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* Event - Balrog Quest
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**/
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importPackage(Packages.tools);
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var entryMap = 910520000;
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var exitMap = 105100100;
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var minMapId = 910520000;
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var maxMapId = 910520000;
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var eventTime = 10; //10 minutes
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var lobbyRange = [0, 0];
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function setLobbyRange() {
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return lobbyRange;
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}
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function init() {
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em.setProperty("noEntry","false");
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}
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function respawnStages(eim) {}
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function afterSetup(eim) {}
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function playerEntry(eim, player) {
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var mapObj = eim.getInstanceMap(entryMap);
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mapObj.resetPQ(1);
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mapObj.instanceMapForceRespawn();
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mapObj.closeMapSpawnPoints();
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respawnStages(eim);
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player.changeMap(entryMap, 1);
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em.setProperty("noEntry","true");
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player.getClient().getSession().write(MaplePacketCreator.getClock(eventTime * 60));
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eim.startEventTimer(eventTime * 60000);
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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eim.dispose();
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em.setProperty("noEntry","false");
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}
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function scheduledTimeout(eim) {
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var player = eim.getPlayers().get(0);
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playerExit(eim, player);
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player.changeMap(exitMap);
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}
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function playerDisconnected(eim, player) {
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playerExit(eim, player);
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}
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function changedMap(eim, chr, mapid) {
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if(mapid < minMapId || mapid > maxMapId) playerExit(eim, chr);
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}
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function isBalrog(mob) {
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return mob.getId() == 9300326;
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}
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function monsterKilled(mob, eim) {
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if(isBalrog(mob)) {
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eim.spawnNpc(1061015, new java.awt.Point(0, 115), mob.getMap());
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}
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}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose() {}
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