Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
94 lines
3.4 KiB
JavaScript
94 lines
3.4 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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Pila Present
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-- By ---------------------------------------------------------------------------------------------
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Angel (get31720 ragezone)
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-- Extra Info -------------------------------------------------------------------------------------
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Fixed by [happydud3] & [XotiCraze]
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---------------------------------------------------------------------------------------------------
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**/
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var status;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1 || mode == 0) {
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cm.sendOk("Goodbye then");
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cm.dispose();
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return;
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} else if (mode == 1) {
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status++;
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} else {
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status--;
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}
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if (status == 0) {
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var msg = "Hello I exchange Onyx Chest for Bride and Groom and the Onyx Chest for prizes!";
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var choice1 = new Array("I have an Onyx Chest for Bride and Groom", "I have an Onyx Chest");
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for (var i = 0; i < choice1.length; i++) {
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msg += "\r\n#L" + i + "#" + choice1[i] + "#l";
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}
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cm.sendSimple(msg);
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} else if (status == 1) {
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if (selection == 0) {
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if (cm.haveItem(4031424)) {
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var rand = Math.floor(Math.random() * 4);
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if (rand == 0)
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cm.gainItem(2022179,10);
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else if (rand == 1)
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cm.gainItem(2022282,10);
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else if (rand == 2)
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cm.gainItem(2210005,5);
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else if (rand == 3)
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cm.gainItem(2210003,5);
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cm.gainItem(4031424,-1);
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} else {
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cm.sendOk("You don't have an Onyx Chest for Bride and Groom.");
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cm.dispose();
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}
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} else if (selection == 1) {
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if (cm.haveItem(4031423)) {
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cm.sendSimple("You may choose your prize.\r\n#L0#Triangular Sushi#l\r\n#L1#50 power elixers#l\r\n#L2#10 Swiss Cheese#l\r\n#L3#3 Onyx Apples#l");
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} else {
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cm.sendOk("You don't have an Onyx Chest");
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cm.dispose();
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}
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}
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} else if (status == 2) {
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if (selection == 0)
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cm.gainItem(2022011,10);
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else if (selection == 1)
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cm.gainItem(2000005,50);
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else if (selection == 2)
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cm.gainItem(2022273,10);
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else if (selection == 3)
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cm.gainItem(2022179,3);
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cm.gainItem(4031423,-1);
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cm.dispose();
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}
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}
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