Fixed an (quite amusing) exploit with map chairs stacking "extra healing" schedules on certain conditions. Fixed mini-dungeon not disposing players properly in some cases. Refactored the mini-dungeon structure. Fixed an issue on CASH inventory merging same items when trying to swap them. Fixed Beholder crash issue when trying to enter Cash Shop.
62 lines
2.0 KiB
JavaScript
62 lines
2.0 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* NPC Base
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Map Name (Map ID)
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Extra NPC info.
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*/
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var status;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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//print("mode" + mode + "type " + type + " selection" + selection + "\n");
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) { // hope types 2 & 3 works as well, as 1 and 4 END CHAT
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if(status == 0) {
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cm.sendOk("Sample text.");
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cm.dispose();
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}
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}
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}
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function generateSelectionMenu(array) { // nice tool for generating a string for the sendSimple functionality
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var menu = "";
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for (var i = 0; i < array.length; i++) {
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menu += "#L" + i + "#" + array[i] + "l\r\n";
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}
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return menu;
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} |