Fixed issues with negative experience being distributed to characters when killing a mob, rendering "Exp reset". Fixed chaos scroll behaving oddly. Refactored debuff expirations to manage one list with registered debuffs and expire times, thus lifting some load from the TimerManager. Added concurrency protection on how World deals with parties. Thanks to the DietStory dev team, fixed some issues with the MK maps.
30 lines
598 B
JavaScript
30 lines
598 B
JavaScript
/*
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QUEST: Jame's Whereabouts (1)
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NPC: James
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*/
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var status = -1;
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function end(mode, type, selection){
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if(mode == -1){
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qm.dispose();
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return;
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}
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else if(mode == 0)
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status--;
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else
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status++;
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if(status == 0){
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qm.sendNext("I... I am scared... Please... please help me...");
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}
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else if(status == 1){
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qm.sendNextPrev("Don't be afriad, #b#p1300005##k sent me here.", 2);
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}
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else if(status == 2){
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qm.sendOk("What? My brother sent you here? Ahhh... I am safe now. Thank you so much...");
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qm.forceCompleteQuest();
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qm.gainExp(6000 * qm.getPlayer().getExpRate());
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qm.dispose();
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}
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} |