Files
sweetgum-server/src/net/server/channel/handlers/RangedAttackHandler.java
T
ronancpl 6cef01f946 GMS-like Wedding + Scissors of Karma + Maple Life + Buyback
Properly developed the Marriage feature in the source.
Added TRAVEL_RATE server flag, a modifier for the travel frequency rate.
Corrected stance for players in 3rd party view when entering a map to work similarly as GMS.
Fixed mobs spamming skills incoherently.
Added code support for old GMS-like PQ NPCs, where party leaders just need to click once to start a new PQ.
Implemented podium system for the Hall of Fame PlayerNPCs.
Improved character load-out system, now using way less queries to the DB in the process.
Fixed birthday field for accounts not being read correctly.
Further implemented the incomplete yet-existing Scissors of Karma mechanic.
Fixed Duey not propagating item flags when packaging an item.
Added a custom buyback system.
Refactored the character creation system, now offering support for Maple Life.
Fixed some issues with the PlayerNPC positioning system.
Added server flag allowing AP assignment for novices (beginners under level 11).
Fixed Strategy Time (GPQ) announcement being sent twice to guilds in certain cases.
Tweaked mount EXP system now awarding it accordingly with the amount of tiredness healed.
Removed the randomness aspect of closeness gain when feeding the pet, now acting accordingly with amount of fullness gained.
Fixed an exploit with Arwen script.
Fixed travel-back from Florina forcefully sending players to Lith Harbor in certain situations.
Thoroughly reviewed job skill questlines for Explorers and Aran.
Localhost edit: removed MTS block in certain maps (useful for the buyback system).
Localhost edit: removed party blocks for novices.
Localhost edit: removed AP assigning block for novices.
Localhost edit: removed speed cap.
Localhost edit: removed Maker block popping up when inputting ATK gems on non-weapons.
2018-06-05 02:40:53 -03:00

226 lines
12 KiB
Java

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <[email protected]>
Matthias Butz <[email protected]>
Jan Christian Meyer <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.server.channel.handlers;
import client.inventory.manipulator.MapleInventoryManipulator;
import server.MapleItemInformationProvider;
import server.MapleStatEffect;
import tools.MaplePacketCreator;
import tools.Randomizer;
import tools.data.input.SeekableLittleEndianAccessor;
import client.MapleBuffStat;
import client.MapleCharacter;
import client.MapleClient;
import client.Skill;
import client.SkillFactory;
import client.inventory.Item;
import client.inventory.MapleInventory;
import client.inventory.MapleInventoryType;
import client.inventory.MapleWeaponType;
import constants.ItemConstants;
import constants.ServerConstants;
import constants.skills.Aran;
import constants.skills.Buccaneer;
import constants.skills.NightLord;
import constants.skills.NightWalker;
import constants.skills.Shadower;
import constants.skills.ThunderBreaker;
import constants.skills.WindArcher;
public final class RangedAttackHandler extends AbstractDealDamageHandler {
@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
MapleCharacter chr = c.getPlayer();
chr.setPetLootCd(System.currentTimeMillis());
/*long timeElapsed = System.currentTimeMillis() - chr.getAutobanManager().getLastSpam(8);
if(timeElapsed < 300) {
AutobanFactory.FAST_ATTACK.alert(chr, "Time: " + timeElapsed);
}
chr.getAutobanManager().spam(8);*/
AttackInfo attack = parseDamage(slea, chr, true, false);
if (chr.getBuffEffect(MapleBuffStat.MORPH) != null) {
if(chr.getBuffEffect(MapleBuffStat.MORPH).isMorphWithoutAttack()) {
// How are they attacking when the client won't let them?
chr.getClient().disconnect(false, false);
return;
}
}
if (chr.getMap().isDojoMap() && attack.numAttacked > 0) {
chr.setDojoEnergy(chr.getDojoEnergy() + ServerConstants.DOJO_ENERGY_ATK);
c.announce(MaplePacketCreator.getEnergy("energy", chr.getDojoEnergy()));
}
if (attack.skill == Buccaneer.ENERGY_ORB || attack.skill == ThunderBreaker.SPARK || attack.skill == Shadower.TAUNT || attack.skill == NightLord.TAUNT) {
chr.getMap().broadcastMessage(chr, MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, 0, attack.allDamage, attack.speed, attack.direction, attack.display), false);
applyAttack(attack, chr, 1);
} else if (attack.skill == Aran.COMBO_SMASH || attack.skill == Aran.COMBO_FENRIR || attack.skill == Aran.COMBO_TEMPEST) {
chr.getMap().broadcastMessage(chr, MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, 0, attack.allDamage, attack.speed, attack.direction, attack.display), false);
if (attack.skill == Aran.COMBO_SMASH && chr.getCombo() >= 30) {
chr.setCombo((short) 0);
applyAttack(attack, chr, 1);
} else if (attack.skill == Aran.COMBO_FENRIR && chr.getCombo() >= 100) {
chr.setCombo((short) 0);
applyAttack(attack, chr, 2);
} else if (attack.skill == Aran.COMBO_TEMPEST && chr.getCombo() >= 200) {
chr.setCombo((short) 0);
applyAttack(attack, chr, 4);
}
} else {
Item weapon = chr.getInventory(MapleInventoryType.EQUIPPED).getItem((short) -11);
MapleWeaponType type = MapleItemInformationProvider.getInstance().getWeaponType(weapon.getItemId());
if (type == MapleWeaponType.NOT_A_WEAPON) {
return;
}
short slot = -1;
int projectile = 0;
byte bulletCount = 1;
MapleStatEffect effect = null;
if (attack.skill != 0) {
effect = attack.getAttackEffect(chr, null);
bulletCount = effect.getBulletCount();
if (effect.getCooldown() > 0) {
c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect.getCooldown()));
}
}
boolean hasShadowPartner = chr.getBuffedValue(MapleBuffStat.SHADOWPARTNER) != null;
if (hasShadowPartner) {
bulletCount *= 2;
}
MapleInventory inv = chr.getInventory(MapleInventoryType.USE);
for (short i = 1; i <= inv.getSlotLimit(); i++) {
Item item = inv.getItem(i);
if (item != null) {
int id = item.getItemId();
slot = item.getPosition();
boolean bow = ItemConstants.isArrowForBow(id);
boolean cbow = ItemConstants.isArrowForCrossBow(id);
if (item.getQuantity() >= bulletCount) { //Fixes the bug where you can't use your last arrow.
if (type == MapleWeaponType.CLAW && ItemConstants.isThrowingStar(id) && weapon.getItemId() != 1472063) {
if (((id == 2070007 || id == 2070018) && chr.getLevel() < 70) || (id == 2070016 && chr.getLevel() < 50)) {
} else {
projectile = id;
break;
}
} else if ((type == MapleWeaponType.GUN && ItemConstants.isBullet(id))) {
if (id == 2331000 && id == 2332000) {
if (chr.getLevel() > 69) {
projectile = id;
break;
}
} else if (chr.getLevel() > (id % 10) * 20 + 9) {
projectile = id;
break;
}
} else if ((type == MapleWeaponType.BOW && bow) || (type == MapleWeaponType.CROSSBOW && cbow) || (weapon.getItemId() == 1472063 && (bow || cbow))) {
projectile = id;
break;
}
}
}
}
boolean soulArrow = chr.getBuffedValue(MapleBuffStat.SOULARROW) != null;
boolean shadowClaw = chr.getBuffedValue(MapleBuffStat.SHADOW_CLAW) != null;
if (projectile != 0) {
if (!soulArrow && !shadowClaw && attack.skill != 11101004 && attack.skill != 15111007 && attack.skill != 14101006) {
byte bulletConsume = bulletCount;
if (effect != null && effect.getBulletConsume() != 0) {
bulletConsume = (byte) (effect.getBulletConsume() * (hasShadowPartner ? 2 : 1));
}
if(slot < 0) System.out.println("<ERROR> Projectile to use was unable to be found.");
else MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.USE, slot, bulletConsume, false, true);
}
}
if (projectile != 0 || soulArrow || attack.skill == 11101004 || attack.skill == 15111007 || attack.skill == 14101006) {
int visProjectile = projectile; //visible projectile sent to players
if (ItemConstants.isThrowingStar(projectile)) {
MapleInventory cash = chr.getInventory(MapleInventoryType.CASH);
for (int i = 1; i <= cash.getSlotLimit(); i++) { // impose order...
Item item = cash.getItem((short) i);
if (item != null) {
if (item.getItemId() / 1000 == 5021) {
visProjectile = item.getItemId();
break;
}
}
}
} else //bow, crossbow
if (soulArrow || attack.skill == 3111004 || attack.skill == 3211004 || attack.skill == 11101004 || attack.skill == 15111007 || attack.skill == 14101006) {
visProjectile = 0;
}
byte[] packet;
switch (attack.skill) {
case 3121004: // Hurricane
case 3221001: // Pierce
case 5221004: // Rapid Fire
case 13111002: // KoC Hurricane
packet = MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.rangedirection, attack.numAttackedAndDamage, visProjectile, attack.allDamage, attack.speed, attack.direction, attack.display);
break;
default:
packet = MaplePacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, visProjectile, attack.allDamage, attack.speed, attack.direction, attack.display);
break;
}
chr.getMap().broadcastMessage(chr, packet, false, true);
if (effect != null) {
int money = effect.getMoneyCon();
if (money != 0) {
int moneyMod = money / 2;
money += Randomizer.nextInt(moneyMod);
if (money > chr.getMeso()) {
money = chr.getMeso();
}
chr.gainMeso(-money, false);
}
}
if (attack.skill != 0) {
Skill skill = SkillFactory.getSkill(attack.skill);
MapleStatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
if (effect_.getCooldown() > 0) {
if (chr.skillIsCooling(attack.skill)) {
return;
} else {
c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect_.getCooldown()));
chr.addCooldown(attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000);
}
}
}
if (chr.getSkillLevel(SkillFactory.getSkill(NightWalker.VANISH)) > 0 && chr.getBuffedValue(MapleBuffStat.DARKSIGHT) != null && attack.numAttacked > 0 && chr.getBuffSource(MapleBuffStat.DARKSIGHT) != 9101004) {
chr.cancelEffectFromBuffStat(MapleBuffStat.DARKSIGHT);
chr.cancelBuffStats(MapleBuffStat.DARKSIGHT);
} else if(chr.getSkillLevel(SkillFactory.getSkill(WindArcher.WIND_WALK)) > 0 && chr.getBuffedValue(MapleBuffStat.WIND_WALK) != null && attack.numAttacked > 0) {
chr.cancelEffectFromBuffStat(MapleBuffStat.WIND_WALK);
chr.cancelBuffStats(MapleBuffStat.WIND_WALK);
}
applyAttack(attack, chr, bulletCount);
}
}
}
}