Files
sweetgum-server/scripts/quest/6030.js
ronancpl 80b1776ad3 Player/NPC Shop patch + Fredrick/Duey patch + Loot w. time GMS-like
Reading approximated unitPrice value from WZ in such a fashion that the new double value can be represented in float point without losing too much data.
Fixed rechargeables with quantity 0 set on the playershop/hiredmerchant being handed back to the owner with quantity 1.
Solved many concurrecy issues related with items on the field and playershop/hiredmerchant.
Fixed anomalies with waiting time before picking up other players items, now acting GMS-like.
Added/patched copyleft claims in files that are from my own authorship. Please see backtrack_licenses/readme.txt for more info about this move.
Fixed issues with item retrieval when using bundles on playershop/hiredmerchant.
Fixed some exploits with playershop/hiredmerchant.
Fixed a glitch with npcshop when trying to recharge/buy items without having enough mesos.
Added portal sound effect for some scripted portals that still lacked it.
Fixed some exploits with NPCs Fredrick and Duey.
Fixed Body Pressure not displaying damage to other players.
Added a flag that permits town scrolls to act like a "banish" for players. This renders the antibanish scroll effect available.
2018-05-10 13:09:57 -03:00

57 lines
2.5 KiB
JavaScript

/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2018 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
Quest: Carson's Fundamentals of Alchemy
*/
var status = -1;
function end(mode, type, selection) {
if (mode == -1) {
qm.dispose();
} else {
if(mode == 0 && type > 0) {
qm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
qm.sendNext("I am to teach you about the fundamentals of Alchemy.");
} else if (status == 1) {
qm.sendNextPrev("While science is good to take a look on the thoughtful side of the elements that compounds the items, it alone is not nearly enough to devise an item.");
} else if (status == 2) {
qm.sendNextPrev("In fact, to be able to 'tell the pieces' to become a whole, how should it be done? The rustic ways of the blacksmithing winds up dumbing down some latent potentials of the items.");
} else if (status == 3) {
qm.sendNextPrev("Alchemy can be employed for this task. Cleanly and swiftly, #rit merges the parts that forms an item with almost no drawbacks#k, making out the most of the process with almost no scrapover, if done right. It takes a while to master it, but once it is done, everything will run out neatly.");
} else if (status == 4) {
qm.sendNextPrev("And remember this: the maxima of #bExchange#k, the area of the fundamentals of Alchemy where the total amount of the material does not change, is that no item can be created from nothing. Understood?");
} else if (status == 5) {
qm.gainMeso(-10000);
qm.forceCompleteQuest();
qm.dispose();
}
}
}