Added a server flag to allow solo expeditions. Added a server flag that allows short-lengthened cooldown on Hero's Will skill. Added recipes for Advanced Mob Crystal 2 and 3 (level 120 and 130) within Etc Maker. Fixed Heaven's Hammer and Combo Tempest not displaying damage dealt value. Fixed some minor PE exploits with players being allowed to create minirooms while dead or inside an event. Adjusted item dropped from mobs to now allow visible quest items appear before not-visible ones, thus showing no "empty spaces" when the mob has multiple quest drops. Fixed Horntail not attributing quest progress for "The Last Hour of Horntail" quest. Attribution only happens inside the expedition. Removed unnecessary skill books from the drop data, since quests for them were recently implemented.
85 lines
3.2 KiB
JavaScript
85 lines
3.2 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Author: PurpleMadness
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* The sorcerer who sells emotions
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*/
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importPackage(Packages.client);
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var status = -1;
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function start(mode, type, selection) {
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if(qm.getPlayer().getMeso() >= 1000000) {
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if(qm.canHold(2022337, 1)) {
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qm.gainItem(2022337, 1);
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qm.gainMeso(-1000000);
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//qm.sendOk("Nice doing business with you~~.");
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qm.startQuest(3514);
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} else {
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qm.sendOk("Check out for a slot on your USE inventory first.");
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}
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} else {
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qm.sendOk("Oy, you don't have the money. I charge #r1,000,000 mesos#k for the emotion potion. No money, no deal.");
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}
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qm.dispose();
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}
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function usedPotion(ch) {
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return ch.getBuffSource(MapleBuffStat.HPREC) == 2022337;
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}
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function end(mode, type, selection) {
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if (mode == 0 && type == 0) {
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status--;
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} else if (mode == -1) {
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qm.dispose();
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return;
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} else {
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status++;
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}
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if(status == 0) {
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if(!usedPotion(qm.getPlayer())) {
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if(qm.haveItem(2022337)) {
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qm.sendOk("Are you scared to drink the potion? I can assure you it has only a minor #rside effect#k.");
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} else {
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if(qm.canHold(2022337)) {
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qm.gainItem(2022337, 1);
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qm.sendOk("Lost it? Luckily for you I managed to recover it back. Take it.");
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} else {
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qm.sendOk("Lost it? Luckily for you I managed to recover it back. Make a room to get it.");
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}
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}
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qm.dispose();
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return;
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} else {
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qm.sendOk("It seems the potion worked and your emotions are no longer frozen. And, oh, my... You're ailing bad, #bpurge#k that out quickly.");
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}
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} else if(status == 1) {
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qm.gainExp(891500 * qm.getPlayer().getExpRate());
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qm.completeQuest(3514);
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qm.dispose();
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}
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} |