Improved quests and game progression in the Nihal Desert region. Reactors that uses map items now automatically detects those already on the ground after changing states. New tool: MapleQuestMesoFetcher. This tool parses the Quest.wz XML files, detecting and reporting quest ids from quests that does not properly checks for mesos to take from the player before completing the quest.
89 lines
2.8 KiB
JavaScript
89 lines
2.8 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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NPC Name: Parwen
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Description: Quest - Verifying the password
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*/
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var status = -1;
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function start(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if(mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1) {
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status++;
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} else {
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qm.sendNext("Come on, hurry up. Get your pen and paper out if you're not that smart!");
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qm.dispose();
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return;
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}
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if (status == 0) {
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qm.sendNext("Oh! Finally you have come! I'm glad you are here in time. I have the master key for you to open the secret passage! Hahahaha! Isn't it amazing? Say it amazing!");
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} else if (status == 1) {
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qm.sendAcceptDecline("All right, now, this key is very long and complex. I need you to memorize it very well. I won't say again, so you'd better write it down somewhere. Are you ready?");
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} else if (status == 2) {
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var pass = generateString();
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qm.sendOk("The key code is #b" + pass + "#k. Got that? Put the key into the door of the secret passage, and you will be able to walk around the passage freely.");
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qm.forceStartQuest();
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qm.setStringQuestProgress(3360, 0, pass);
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qm.dispose();
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}
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}
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}
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function end(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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if(qm.getQuestProgress(3360, 1) == 0) {
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qm.sendNext("What's up? You haven't opened the Secret Passage yet?");
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} else {
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qm.forceCompleteQuest();
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}
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qm.dispose();
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}
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}
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}
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function generateString() {
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var thestring = "";
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var chars = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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var rnum;
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for (var i = 0; i < 10; i++) {
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rnum = Math.floor(Math.random() * chars.length);
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thestring += chars.substring(rnum, rnum+1);
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}
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return thestring;
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}
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