Added a server flag to allow solo expeditions. Added a server flag that allows short-lengthened cooldown on Hero's Will skill. Added recipes for Advanced Mob Crystal 2 and 3 (level 120 and 130) within Etc Maker. Fixed Heaven's Hammer and Combo Tempest not displaying damage dealt value. Fixed some minor PE exploits with players being allowed to create minirooms while dead or inside an event. Adjusted item dropped from mobs to now allow visible quest items appear before not-visible ones, thus showing no "empty spaces" when the mob has multiple quest drops. Fixed Horntail not attributing quest progress for "The Last Hour of Horntail" quest. Attribution only happens inside the expedition. Removed unnecessary skill books from the drop data, since quests for them were recently implemented.
231 lines
6.5 KiB
JavaScript
231 lines
6.5 KiB
JavaScript
/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2018 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @author: Ronan
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* @event: Horntail Battle
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*/
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importPackage(Packages.server.life);
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var isPq = true;
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var minPlayers = 6, maxPlayers = 30;
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var minLevel = 100, maxLevel = 255;
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var entryMap = 240060000;
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var exitMap = 240050600;
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var recruitMap = 240050400;
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var clearMap = 240050600;
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var minMapId = 240060000;
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var maxMapId = 240060200;
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var eventTime = 15; // 15 minutes
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var lobbyRange = [0, 0];
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function init() {
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setEventRequirements();
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}
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function setLobbyRange() {
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return lobbyRange;
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages, mesoStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = []; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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mesoStages = []; //bonus meso given on CLEAR stage signal
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eim.setEventClearStageMeso(mesoStages);
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}
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function afterSetup(eim) {}
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function setup(channel) {
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var eim = em.newInstance("Scarga" + channel);
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eim.setProperty("canJoin", 1);
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eim.setProperty("defeatedBoss", 0);
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eim.setProperty("defeatedHead", 0);
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var level = 1;
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eim.getInstanceMap(240060000).resetPQ(level);
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eim.getInstanceMap(240060100).resetPQ(level);
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eim.getInstanceMap(240060200).resetPQ(level);
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var map, mob;
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map = eim.getInstanceMap(240060000);
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mob = MapleLifeFactory.getMonster(8810000);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(960, 120));
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map = eim.getInstanceMap(240060100);
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mob = MapleLifeFactory.getMonster(8810001);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(-420, 120));
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function playerEntry(eim, player) {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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function scheduledTimeout(eim) {
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end(eim);
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
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eim.unregisterPlayer(player);
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
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eim.unregisterPlayer(player);
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}
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}
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}
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function changedLeader(eim, leader) {}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
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eim.unregisterPlayer(player);
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}
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}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
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eim.unregisterPlayer(player);
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
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eim.unregisterPlayer(player);
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}
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}
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function leftParty (eim, player) {}
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function disbandParty (eim) {}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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}
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function isHorntailHead(mob) {
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var mobid = mob.getId();
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return (mobid == 8810000 || mobid == 8810001);
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}
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function isHorntail(mob) {
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var mobid = mob.getId();
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return (mobid == 8810018);
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}
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function monsterKilled(mob, eim) {
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if(isHorntail(mob)) {
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eim.setIntProperty("defeatedBoss", 1);
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eim.showClearEffect(mob.getMap().getId());
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eim.clearPQ();
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eim.dispatchUpdateQuestMobCount(8810018, 240060200);
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mob.getMap().broadcastHorntailVictory();
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} else if(isHorntailHead(mob)) {
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var killed = eim.getIntProperty("defeatedHead");
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eim.setIntProperty("defeatedHead", killed + 1);
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eim.showClearEffect(mob.getMap().getId());
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}
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}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose(eim) {}
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