Files
sweetgum-server/scripts/event/ZakumPQ.js
ronancpl 0a2e382c3b Savior Commit
Fixed some bugs regarding dojo, updated drop data, minor tweaks on
Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean,
smart search for item slots on quest/npc rewarding system, attempt on
boss HPbar to focus on player's current target, quests with selectable
rewards now hands the item correctly, after the first PQ instance next
ones are loaded more smoothly.
2017-08-04 00:04:46 -03:00

228 lines
6.5 KiB
JavaScript

/**
* @author: Ronan
* @event: Zakum PQ
*/
var isPq = true;
var minPlayers = 1, maxPlayers = 6;
var minLevel = 50, maxLevel = 255;
var entryMap = 280010000;
var exitMap = 211042300;
var recruitMap = 211042300;
var clearMap = 211042300;
var minMapId = 280010000;
var maxMapId = 280011006;
var eventTime = 30; // 30 minutes
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001015, 4001016, 4001018];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("PreZakum" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("gotDocuments", 0);
eim.getInstanceMap(280010000).resetPQ(level);
eim.getInstanceMap(280010010).resetPQ(level);
eim.getInstanceMap(280010011).resetPQ(level);
eim.getInstanceMap(280010020).resetPQ(level);
eim.getInstanceMap(280010030).resetPQ(level);
eim.getInstanceMap(280010031).resetPQ(level);
eim.getInstanceMap(280010040).resetPQ(level);
eim.getInstanceMap(280010041).resetPQ(level);
eim.getInstanceMap(280010050).resetPQ(level);
eim.getInstanceMap(280010060).resetPQ(level);
eim.getInstanceMap(280010070).resetPQ(level);
eim.getInstanceMap(280010071).resetPQ(level);
eim.getInstanceMap(280010080).resetPQ(level);
eim.getInstanceMap(280010081).resetPQ(level);
eim.getInstanceMap(280010090).resetPQ(level);
eim.getInstanceMap(280010091).resetPQ(level);
eim.getInstanceMap(280010100).resetPQ(level);
eim.getInstanceMap(280010101).resetPQ(level);
eim.getInstanceMap(280010110).resetPQ(level);
eim.getInstanceMap(280010120).resetPQ(level);
eim.getInstanceMap(280010130).resetPQ(level);
eim.getInstanceMap(280010140).resetPQ(level);
eim.getInstanceMap(280010150).resetPQ(level);
eim.getInstanceMap(280011000).resetPQ(level);
eim.getInstanceMap(280011001).resetPQ(level);
eim.getInstanceMap(280011002).resetPQ(level);
eim.getInstanceMap(280011003).resetPQ(level);
eim.getInstanceMap(280011004).resetPQ(level);
eim.getInstanceMap(280011005).resetPQ(level);
eim.getInstanceMap(280011006).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function disbandParty(eim) {
end(eim);
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}