Files
sweetgum-server/scripts/quest/3360.js
ronancpl 7ee947b404 Quest progress overview + Raise UI scripting + Shelved events loadout
Performed a syllabus over quest progress tracking. Quests that were supposed to show up as startable/completable upon achieved progress should be able to do so. Reviewed progress tracking on scripts to adequate to this scenario.
Fixed some scenarios on where quest dialog popups would appear when updating a quest progress.
Fixed some scripts not using updated package addresses after the recent package refactor.
Reviewed Raise UI, no longer rendering players unable to access CS/MTS in certain scenarios.
Fixed a check of available space in inventory, when trying to obtain items from quests, not informing the player it happened due to a one-of-a-kind item already present.
Fixed quest dialog (feature present in many quests) not showing to players when completing it.
Fixed several issues with the Cygnus 1st job advancement quests.
Added scripting within Raise UI open action. Mimiana egg uses this to keep track of player's EXP progress.
Fixed pets not getting despawned as expiration takes place.
Fixed hidden players being able to control mobs when either entering map or hidden state.
Fixed estimated HP/MP alert not taking bonuses (such as from buffs or equipments) into account.
Fixed Energy Charge refreshing buff time upon touching mobs, skewing the  uptime of the skill's stat buffs.
Switched SnakeYaml for YamlBeans, which makes up for a single JAR artifact.
Refactored a channel's event scripts loadout, now taking place after the server bootup phase.
2019-10-03 20:01:09 -03:00

71 lines
2.4 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
NPC Name: Parwen
Description: Quest - Verifying the password
*/
var status = -1;
var pass;
function start(mode, type, selection) {
if (mode == -1) {
qm.dispose();
} else {
if(mode == 0 && type > 0) {
qm.dispose();
return;
}
if (mode == 1) {
status++;
} else {
qm.sendNext("Come on, hurry up. Get your pen and paper out if you're not that smart!");
qm.dispose();
return;
}
if (status == 0) {
qm.sendNext("Oh! Finally you have come! I'm glad you are here in time. I have the master key for you to open the secret passage! Hahahaha! Isn't it amazing? Say it amazing!");
} else if (status == 1) {
qm.sendAcceptDecline("All right, now, this key is very long and complex. I need you to memorize it very well. I won't say again, so you'd better write it down somewhere. Are you ready?");
} else if (status == 2) {
pass = generateString();
qm.sendOk("The key code is #b" + pass + "#k. Got that? Put the key into the door of the secret passage, and you will be able to walk around the passage freely.");
} else if (status == 3) {
qm.forceStartQuest();
qm.setQuestProgress(3360, pass);
qm.dispose();
}
}
}
function generateString() {
var thestring = "";
var chars = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
var rnum;
for (var i = 0; i < 10; i++) {
rnum = Math.floor(Math.random() * chars.length);
thestring += chars.substring(rnum, rnum+1);
}
return thestring;
}