Files
sweetgum-server/scripts/quest/8219.js
ronancpl 4c25c07e28 Mystic Doors review + Togglable SrvMessage-BossHP + Map-Event patch
Reviewed Mystic Doors.
Fixed several issues showing up on Duey in uncommon scenarios.
Fixed a concurrency issue with XMLDomMapleData.
Scheduled forward the "lock disposal" action within the source. Now, it's expected that, after a set while, no method should require usage of a disposed lock and, during that while, a supposed "disposed lock" is still available to run (although no new processes is expected to require use of these locks).
Fixed concurrency issues with player's current event instance, generating several inconsistencies when swiftly registering/unregistering from events.
Implemented a mutually exclusive approach for server message - Boss HPbar.
Fixed item-making Kage requiring lv71~80 ETC instead of the expected 81~90.
Removed the possibility to buy cosmetic coupons with mesos through the NPCs.
Sleepywood JQ's no longer gives cash items when they finish the quest repeatedly.
Added Duey trucks in several maps lacking it. Added NPC Duey in New Leaf City.
Fixed scripted quests not calculating QUEST_RATE (if applied) when rewarding experience and meso.
2018-08-07 23:37:24 -03:00

62 lines
2.4 KiB
JavaScript

/* ===========================================================
Ronan Lana
NPC Name: Lukan
Description: Quest - Storming the Castle
=============================================================
Version 1.0 - Script Done.(10/7/2017)
=============================================================
*/
var status = -1;
function start(mode, type, selection) {
status++;
if (mode != 1) {
if(type == 1 && mode == 0)
status -= 2;
else{
qm.sendOk("Okay, then. See you around.");
qm.dispose();
return;
}
}
if (status == 0)
qm.sendAcceptDecline("The time is now, kid. We have all the preparations complete to further research for why all these oddities have been happening lately. I also must introduce you to my brother, Jack. ");
if (status == 1){
qm.sendOk("He is currently wandering around the Crimsonwood Mountain, past the sinister Phantom Forest, in the track to the Crimsonwood Keep. Your next destination is there, may your journey be a safe one.");
qm.forceStartQuest();
qm.dispose();
}
}
function end(mode, type, selection) {
status++;
if (mode != 1) {
if(type == 1 && mode == 0)
status -= 2;
else{
qm.sendOk("Okay, then. See you around.");
qm.dispose();
return;
}
}
if (status == 0)
qm.sendNext("Who are you? Oh, you came here by my brother John's stead? Great.");
else if (status == 1){
qm.sendOk("It seems you helped the folks at the city at some errands, don't you? I shall appraise you nicely. Take a look on this: this is a map of the Phantom Forest, which I made myself after enough exploration. Take possession of that, and you #bwill be granted passage#k by paths other times undiscoverable. Remember well to #rnever lose it#k, you won't be having that again!\r\n\r\n#fUI/UIWindow.img/QuestIcon/4/0# \r\n#i3992040# #t3992040#\r\n\r\n#fUI/UIWindow.img/QuestIcon/8/0# 175000 EXP");
}
else if (status == 2){
if(qm.canHold(3992040, 1)) {
qm.gainItem(3992040, 1);
qm.gainExp(175000);
qm.forceCompleteQuest();
}
else {
qm.sendOk("Hey, you don't have a slot in your SETUP inventory for what I have to give to you. Solve that minor issue of yours then talk to me.");
}
qm.dispose();
}
}