Implemented an event recall system. Players that went disconnected during an event instance are able to rejoin the ongoing event upon relogin. Implemented a player-activity backed best-sellers system for the Cash Shop. Patched the recently added selective loot system interfering with quest items, ever disabling drops after the player picked up one item. Implemented a server flag for everlasting buffs. Fixed some inconsistencies with Priest Dispel skill, sometimes crashing party players. Fixed change job not properly showing effects for other players. Fixed wrong fee value being taken from players that expands their guild size. Also, implemented GMS-like fee for this action. Reworked the MapleSessionCoordinator, now evaluating client's HWID as well as remote IP. This's expected to lessen account drought time for players that are constantly changing their IP. Last but not least, added world maps for Mushroom Castle, Zipangu, CBD/Malaysia and Ellin Forest regions. Original artwork content used on files depicted in this topic are rightful property of Nexon Corps., these files thoroughly trying to adhere the "Fair Use" disclaimer policy, their purpose being solely to fulfill gaming experience for the areas that were already present on v83 GMS but still lacked worldmaps. For more info regarding Fair Use, please refer to "http://www.dmlp.org/legal-guide/fair-use".
194 lines
11 KiB
JavaScript
194 lines
11 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Gordon
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El Nath: El Nath Market (211000100)
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Refining NPC:
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* Shoes, level 60-80 all classes
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*/
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var status = 0;
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var selectedType = -1;
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var selectedItem = -1;
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var item;
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var mats;
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var matQty;
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var cost;
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function start() {
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cm.getPlayer().setCS(true);
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == 1)
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status++;
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else
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cm.dispose();
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if (status == 0 && mode == 1) {
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var selStr = "Hello there. El Nath winters are incredibly cold, you're going to need a warm pair of shoes to survive.#b"
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var options = new Array("Create Warrior shoes","Create Bowman shoes","Create Magician shoes","Create Thief shoes");
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for (var i = 0; i < options.length; i++){
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selStr += "\r\n#L" + i + "# " + options[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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else if (status == 1 && mode == 1) {
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selectedType = selection;
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var selStr;
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var shoes;
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if (selectedType == 0){ //warrior shoes
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selStr = "Warrior shoes? Okay, then which set?#b";
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var shoes = new Array ("Sapphire Camel Boots#k - Warrior Lv. 60#b","Orihalcon Camel Boots#k - Warrior Lv. 60#b","Blood Camel Boots#k - Warrior Lv. 60#b",
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"Blue Carzen Boots#k - Warrior Lv. 70#b","Purple Carzen Boots#k - Warrior Lv. 70#b","Dark Carzen Boots#k - Warrior Lv. 70#b",
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"Red Rivers Boots#k - Warrior Lv. 80#b","Blue Rivers Boots#k - Warrior Lv. 80#b","Dark Rivers Boots#k - Warrior Lv. 80#b");
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}
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else if (selectedType == 1){ //bowman shoes
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selStr = "Bowman shoes? Okay, then which set?#b";
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var shoes = new Array ("Red Gore Boots#k - Bowman Lv. 60#b","Blue Gore Boots#k - Bowman Lv. 60#b","Green Gore Boots#k - Bowman Lv. 60#b",
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"Blue Elf Boots#k - Bowman Lv. 70#b","Beige Elf Boots#k - Bowman Lv. 70#b","Green Elf Boots#k - Bowman Lv. 70#b","Dark Elf Boots#k - Bowman Lv. 70#b",
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"Blue Wing Boots#k - Bowman Lv. 80#b","Red Wing Boots#k - Bowman Lv. 80#b","Green Wing Boots#k - Bowman Lv. 80#b","Dark Wing Boots#k - Bowman Lv. 80#b");
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}
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else if (selectedType == 2){ //mage shoes
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selStr = "Magician shoes? Okay, then which set?#b";
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var shoes = new Array ("Pink Goldrunners#k - Magician Lv. 60#b","Green Goldrunners#k - Magician Lv. 60#b","Orange Goldrunners#k - Magician Lv. 60#b","Blue Goldrunners#k - Magician Lv. 60#b",
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"Blue Lapiz Sandals#k - Magician Lv. 70#b","Red Lapiz Sandals#k - Magician Lv. 70#b","Brown Lapiz Sandals#k - Magician Lv. 70#b","Gold Lapiz Sandals#k - Magician Lv. 70#b",
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"Green Enigma Shoes#k - Magician Lv. 80#b","Purple Enigma Shoes#k - Magician Lv. 80#b","Dark Enigma Shoes#k - Magician Lv. 80#b");
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}
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else if (selectedType == 3){ //thief shoes
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selStr = "Thief shoes? Okay, then which set?#b";
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var shoes = new Array ("Blood Moss Boots#k - Thief Lv. 60#b","Gold Moss Boots#k - Thief Lv. 60#b","Dark Moss Boots#k - Thief Lv. 60#b",
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"Purple Mystique Shoes#k - Thief Lv. 70#b","Blue Mystique Shoes#k - Thief Lv. 70#b","Red Mystique Shoes#k - Thief Lv. 70#b",
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"Green Pirate Boots#k - Thief Lv. 80#b","Red Pirate Boots#k - Thief Lv. 80#b","Dark Pirate Boots#k - Thief Lv. 80#b");
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}
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for (var i = 0; i < shoes.length; i++){
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selStr += "\r\n#L" + i + "# " + shoes[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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else if (status == 2 && mode == 1) {
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selectedItem = selection;
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if (selectedType == 0){ //warrior shoes
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var itemSet = new Array(1072147,1072148,1072149,1072154,1072155,1072156,1072210,1072211,1072212);
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var matSet = new Array(new Array(4021008,4011007,4021005,4000030,4003000),new Array(4021008,4011007,4011005,4000030,4003000),new Array(4021008,4011007,4021000,4000030,4003000),
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new Array(4005000,4005002,4011002,4000048,4003000),new Array(4005000,4005002,4011005,4000048,4003000),new Array(4005000,4005002,4021008,4000048,4003000),
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new Array(4005000,4005002,4021000,4000030,4003000),new Array(4005000,4005002,4021002,4000030,4003000),new Array(4005000,4005002,4021008,4000030,4003000));
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var matQtySet = new Array(new Array(1,1,8,80,55),new Array(1,1,8,80,55),new Array(1,1,8,80,55),new Array(1,3,5,100,55),new Array(2,2,5,100,55),new Array(3,1,1,100,55),
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new Array(2,3,7,90,65),new Array(3,2,7,90,65),new Array(4,1,2,90,65));
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var costSet = new Array(60000,60000,60000,70000,70000,70000,80000,80000,80000);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 1){ //bowman shoes
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var itemSet = new Array(1072144,1072145,1072146,1072164,1072165,1072166,1072167,1072182,1072183,1072184,1072185);
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var matSet = new Array(new Array(4011006,4021000,4021007,4000030,4003000),new Array(4011006,4021005,4021007,4000030,4003000),new Array(4011006,4021003,4021007,4000030,4003000),
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new Array(4005002,4005000,4021005,4000055,4003000),new Array(4005002,4005000,4021004,4000055,4003000),new Array(4005002,4005000,4021003,4000055,4003000),new Array(4005002,4005000,4021008,4000055,4003000),
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new Array(4005002,4005000,4021002,4000030,4003000),new Array(4005002,4005000,4021000,4000030,4003000),new Array(4005002,4005000,4021003,4000030,4003000),new Array(4005002,4021008,4000030,4003000));
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var matQtySet = new Array(new Array(5,8,1,75,50),new Array(5,8,1,75,50),new Array(5,8,1,75,50),new Array(1,3,5,100,55),new Array(2,2,5,100,55),new Array(2,2,5,100,55),new Array(3,1,1,100,55),
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new Array(2,3,7,90,60),new Array(3,2,7,90,60),new Array(4,1,7,90,60),new Array(5,2,90,60));
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var costSet = new Array(60000,60000,60000,70000,70000,70000,70000,80000,80000,80000,80000);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 2){ //mage shoes
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var itemSet = new Array(1072136,1072137,1072138,1072139,1072157,1072158,1072159,1072160,1072177,1072178,1072179);
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var matSet = new Array(new Array(4021009,4011006,4011005,4000030,4003000),new Array(4021009,4011006,4021003,4000030,4003000),new Array(4021009,4011006,4011003,4000030,4003000),new Array(4021009,4011006,4021002,4000030,4003000),
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new Array(4005001,4005003,4021002,4000051,4003000),new Array(4005001,4005003,4021000,4000051,4003000),new Array(4005001,4005003,4011003,4000051,4003000),new Array(4005001,4005003,4011006,4000051,4003000),
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new Array(4005001,4005003,4021003,4000030,4003000),new Array(4005001,4005003,4021001,4000030,4003000),new Array(4005001,4005003,4021008,4000030,4003000));
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var matQtySet = new Array(new Array(1,4,5,70,50),new Array(1,4,5,70,50),new Array(1,4,5,70,50),new Array(1,4,5,70,50),
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new Array(1,3,5,100,55),new Array(2,2,5,100,55),new Array(2,2,5,100,55),new Array(3,1,3,100,55),
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new Array(2,3,7,85,60),new Array(3,2,7,85,60),new Array(4,1,2,85,60));
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var costSet = new Array(60000,60000,60000,60000,70000,70000,70000,70000,80000,80000,80000);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 3){ //thief shoes
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var itemSet = new Array (1072150,1072151,1072152,1072161,1072162,1072163,1072172,1072173,1072174);
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var matSet = new Array(new Array(4021007,4011007,4021000,4000030,4003000),new Array(4021007,4011007,4011006,4000030,4003000),new Array(4021007,4011007,4021008,4000030,4003000),
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new Array(4005003,4005000,4021001,4000051,4003000),new Array(4005003,4005002,4021005,4000051,4003000),new Array(4005002,4005003,4021000,4000051,4003000),
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new Array(4005000,4005003,4021003,4000030,4003000),new Array(4005002,4005003,4021000,4000030,4003000),new Array(4005003,4005002,4021008,4000030,4003000));
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var matQtySet = new Array(new Array(1,1,8,75,50),new Array(1,1,5,75,50),new Array(1,1,1,75,50),
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new Array(1,3,5,100,55),new Array(1,3,5,100,55),new Array(1,3,5,100,55),
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new Array(3,2,7,90,60),new Array(3,2,7,90,60),new Array(3,2,7,90,60));
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var costSet = new Array(60000,60000,60000,70000,70000,70000,80000,80000,80000);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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var prompt = "You want me to make a #t" + item + "#? In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
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if (mats instanceof Array)
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for(var i = 0; i < mats.length; i++)
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prompt += "\r\n#i"+mats[i]+"# " + matQty[i] + " #t" + mats[i] + "#";
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else
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prompt += "\r\n#i"+mats+"# " + matQty + " #t" + mats + "#";
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if (cost > 0)
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prompt += "\r\n#i4031138# " + cost + " meso";
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cm.sendYesNo(prompt);
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}
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else if (status == 3 && mode == 1) {
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var complete = true;
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if(!cm.canHold(item, 1)) {
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cm.sendOk("Check your inventory for a free slot first.");
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cm.dispose();
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return;
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}
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else if (cm.getMeso() < cost) {
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cm.sendOk("I'm afraid you cannot afford my services.");
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cm.dispose();
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return;
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}
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else {
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if (mats instanceof Array) {
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for(var i = 0; complete && i < mats.length; i++)
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if (!cm.haveItem(mats[i], matQty[i]))
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complete = false;
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}
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else if (!cm.haveItem(mats, matQty))
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complete = false;
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}
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if (!complete)
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cm.sendOk("I only make quality goods, which I cannot do without the proper materials.");
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else {
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if (mats instanceof Array)
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for (var i = 0; i < mats.length; i++)
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cm.gainItem(mats[i], -matQty [i]);
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else
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cm.gainItem(mats, -matQty );
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cm.gainMeso(-cost);
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cm.gainItem(item, 1);
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cm.sendOk("All done. Stay warm!");
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}
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cm.dispose();
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}
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} |