Files
sweetgum-server/scripts/event/GuildQuest.js
ronancpl c2fa7883fe Several PQ platform patches + Quest complete count + Fast meso drop
Implemented CPQ challenges using the matching system.
Fixed LanguageConstants statically acting for all players.
Fixed OPQ's <On the Way Up> stage sometimes leading players to unexpected platforms.
Fixed EllinPQ fountain not giving Altaire Fragment to players.
Fixed "Lab - Unit" stage on RnJPQ, now using correlated sequences between the units.
Fixed Fredrick handing out negative values of mesos to players.
Improved "goto" command info.
Implemented quest complete count.
Fixed mobs still being "controlled" by players even though it's already dead.
Concurrently protected adding items into inventory.
Concurrently protected EXP gain through Writs of Solomon.
Adjusted smoothly respawn rate of mobs in map (solo players in a map now experiences 75% of mobs spawned).
Fixed mesos not being able to drop so frequently (prior 200ms threshold between drops).
Tweaked matchchecking so that match checking doesn't outright dispose matching members on dismissal (match still sticks to the player until they answer or timeout).
Fixed a dupe case within storage's item store.
Added any-NPC scriptable to the source.
2019-05-02 11:02:07 -03:00

319 lines
10 KiB
JavaScript

/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2018 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Sharenian Guild PQ
*/
var isPq = true;
var minPlayers = 6, maxPlayers = 30;
var minLevel = 1, maxLevel = 255;
var entryMap = 990000000;
var exitMap = 990001100;
var recruitMap = 101030104;
var clearMap = 990001000;
var minMapId = 990000000;
var maxMapId = 990001101;
var waitTime = 3; // 3 minutes
var eventTime = 90; // 90 minutes
var bonusTime = 0.5; // 30 seconds
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n All members of the same guild";
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [1032033, 4001024, 4001025, 4001026, 4001027, 4001028, 4001029, 4001030, 4001031, 4001032, 4001033, 4001034, 4001035, 4001037];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
var guildId = 0;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.isLeader()) {
guildId = ch.getGuildId();
break;
}
}
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel && ch.getGuildId() == guildId) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("Guild" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("guild", 0);
eim.setProperty("canJoin", 1);
eim.setProperty("canRevive", 0);
eim.getInstanceMap(990000000).resetPQ(level);
eim.getInstanceMap(990000100).resetPQ(level);
eim.getInstanceMap(990000200).resetPQ(level);
eim.getInstanceMap(990000300).resetPQ(level);
eim.getInstanceMap(990000301).resetPQ(level);
eim.getInstanceMap(990000400).resetPQ(level);
eim.getInstanceMap(990000401).resetPQ(level);
eim.getInstanceMap(990000410).resetPQ(level);
eim.getInstanceMap(990000420).resetPQ(level);
eim.getInstanceMap(990000430).resetPQ(level);
eim.getInstanceMap(990000431).resetPQ(level);
eim.getInstanceMap(990000440).resetPQ(level);
eim.getInstanceMap(990000500).resetPQ(level);
eim.getInstanceMap(990000501).resetPQ(level);
eim.getInstanceMap(990000502).resetPQ(level);
eim.getInstanceMap(990000600).resetPQ(level);
eim.getInstanceMap(990000610).resetPQ(level);
eim.getInstanceMap(990000611).resetPQ(level);
eim.getInstanceMap(990000620).resetPQ(level);
eim.getInstanceMap(990000630).resetPQ(level);
eim.getInstanceMap(990000631).resetPQ(level);
eim.getInstanceMap(990000640).resetPQ(level);
eim.getInstanceMap(990000641).resetPQ(level);
eim.getInstanceMap(990000700).resetPQ(level);
eim.getInstanceMap(990000800).resetPQ(level);
eim.getInstanceMap(990000900).resetPQ(level);
eim.getInstanceMap(990001000).resetPQ(level);
eim.getInstanceMap(990001100).resetPQ(level);
eim.getInstanceMap(990001101).resetPQ(level);
respawnStages(eim);
var ts = Date.now();
ts += (60000 * waitTime);
eim.setProperty("entryTimestamp", "" + ts);
eim.startEventTimer(waitTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function isTeamAllJobs(eim) {
var eventJobs = eim.getEventPlayersJobs();
var rangeJobs = parseInt('111110', 2);
return ((eventJobs & rangeJobs) == rangeJobs);
}
function afterSetup(eim) {
var leader = em.getChannelServer().getPlayerStorage().getCharacterById(eim.getLeaderId());
if(leader != null) {
eim.setProperty("guild", "" + leader.getGuildId());
}
}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
if(eim.isEventCleared()) {
eim.warpEventTeam(990001100);
} else {
if(eim.getIntProperty("canJoin") == 1) {
eim.setProperty("canJoin", 0);
if(eim.checkEventTeamLacking(true, minPlayers)) {
end(eim);
} else {
eim.startEventTimer(eventTime * 60000);
if(isTeamAllJobs(eim)) {
var rnd = Math.floor(Math.random() * 4);
eim.applyEventPlayersItemBuff(2023000 + rnd);
}
}
} else {
end(eim);
}
}
}
function playerUnregistered(eim, player) {
player.cancelEffect(2023000);
player.cancelEffect(2023001);
player.cancelEffect(2023002);
player.cancelEffect(2023003);
}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function afterChangedMap(eim, player, mapid) {
if (mapid == 990000100) {
var texttt = "So, here is the brief. You guys should be warned that, once out on the fortress outskirts, anyone that would not be equipping the #b#t1032033##k will die instantly due to the deteriorated state of the air around there. That being said, once your team moves out, make sure to #bhit the glowing rocks#k in that region and #bequip the dropped item#k before advancing stages. That will protect you thoroughly from the air sickness. Good luck!";
player.getAbstractPlayerInteraction().npcTalk(9040000, texttt);
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {
if(player.getMapId() == 990000900) {
if(player.getMap().countAlivePlayers() == 0 && player.getMap().countMonsters() > 0) {
end(eim);
}
}
}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if(eim.getIntProperty("canRevive") == 0) {
if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
player.respawn(eim, exitMap);
end(eim);
}
else {
player.respawn(eim, exitMap);
}
return false;
}
return true;
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.warpEventTeam(clearMap);
eim.startEventTimer(bonusTime * 60000);
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {
em.schedule("reopenGuildQuest", em.getLobbyDelay() * 1.5 * 1000);
}
function reopenGuildQuest() {
em.attemptStartGuildInstance();
}