Fixed some bugs regarding dojo, updated drop data, minor tweaks on Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean, smart search for item slots on quest/npc rewarding system, attempt on boss HPbar to focus on player's current target, quests with selectable rewards now hands the item correctly, after the first PQ instance next ones are loaded more smoothly.
143 lines
6.1 KiB
JavaScript
143 lines
6.1 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Aura
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*
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* Adobis's Mission I: Unknown Dead Mine (280010000)
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*
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* Zakum PQ NPC (the one and only)
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*/
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var status;
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var selectedType;
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var gotAllDocs;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1)
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cm.dispose();
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else {
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if (mode == 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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var eim = cm.getPlayer().getEventInstance();
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if (status == 0) {
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if(!eim.isEventCleared()) {
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cm.sendSimple("...#b\r\n#L0#What am I supposed to do here?#l\r\n#L1#I brought items!#l\r\n#L2#I want to get out!#l");
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} else {
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cm.sendNext("You completed this ordeal, now receive your prize.");
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}
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}
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else if (status == 1) {
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if(!eim.isEventCleared()) {
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selectedType = selection;
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if (selection == 0) {
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cm.sendNext("To reveal the power of Zakum, you'll have to recreate its core. Hidden somewhere in this dungeon is a #b\"Fire Ore\"#k which is one of the necessary materials for that core. Find it, and bring it to me.\r\n\r\nOh, and could you do me a favour? There's also a number of #bPaper Documents#k lying under rocks around here. If you can get 30 of them, I can reward you for your efforts.");
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cm.dispose();
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return;
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}
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else if (selection == 1) {
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if(!cm.isEventLeader()) {
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cm.sendNext("Please let your leader bring the materials to me to complete this ordeal.");
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cm.dispose();
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return;
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}
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if (!cm.haveItem(4001018)) { //fire ore
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cm.sendNext("Please bring the #bFire Ore#k with you.");
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cm.dispose();
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}
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else {
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gotAllDocs = cm.haveItem(4001015, 30);
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if (!gotAllDocs) { //documents
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cm.sendYesNo("So, you brought the fire ore with you? In that case, I can give you and your party a piece of it that should be more than enough to make the core of Zakum. Make sure your whole party has room in their inventory before proceeding.");
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} else {
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cm.sendYesNo("So, you brought the fire ore and the documents with you? In that case, I can give you and your party a piece of it that should be more than enough to make the core of Zakum. As well, since you brought the documents with you, I can also give you a special item which will #bbring you to the mine's entrance at any time#k. Make sure your whole party has room in their inventory before proceeding.");
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}
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}
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} else if (selection == 2)
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cm.sendYesNo("Are you sure you want to exit? If you're the party leader, your party will also be removed from the mines.");
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} else {
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if(eim.getProperty("gotDocuments") == 1) {
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if(eim.gridCheck(cm.getPlayer()) == -1) {
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if(cm.canHoldAll([2030007, 4031061], [5, 1])) {
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cm.gainItem(2030007, 5);
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cm.gainItem(4031061, 1);
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eim.gridInsert(cm.getPlayer(), 1);
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} else {
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cm.sendOk("Make sure you have room in your inventory before proceeding.");
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}
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} else {
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cm.sendOk("You have already received your share. You can now exit the mines through the portal over there.");
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}
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} else {
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if(eim.gridCheck(cm.getPlayer()) == -1) {
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if(cm.canHold(4031061, 1)) {
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cm.gainItem(4031061, 1);
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eim.gridInsert(cm.getPlayer(), 1);
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} else {
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cm.sendOk("Make sure you have room in your inventory before proceeding.");
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}
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} else {
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cm.sendOk("You have already received your share. You can now exit the mines through the portal over there.");
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}
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}
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cm.dispose();
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}
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}
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else if (status == 2) {
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if (selectedType == 1) {
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cm.gainItem(4001018, -1);
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if(gotAllDocs) {
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cm.gainItem(4001015, -30);
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eim.setProperty("gotDocuments", 1);
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eim.giveEventPlayersExp(20000);
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} else {
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eim.giveEventPlayersExp(12000);
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}
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eim.clearPQ();
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cm.dispose();
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}
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else if (selectedType == 2) {
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cm.warp(211042300);
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cm.dispose();
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}
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}
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}
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} |