Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
57 lines
1.9 KiB
JavaScript
57 lines
1.9 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Exit
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Warp NPC to Subway Ticketing Booth (103000100)
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located in B1 <Area 1> (103000900)
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located in B1 <Area 2> (103000901)
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located in B2 <Area 1> (103000903)
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located in B2 <Area 2> (103000904)
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located in B3 <Area 1> (103000906)
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located in B3 <Area 2> (103000907)
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located in B3 <Area 3> (103000908)
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*/
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var status = 0;
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function start() {
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cm.sendNext("This device is connected to outside.");
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else if (mode == 0) {
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cm.sendOk("Alright, see you next time.");
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cm.dispose();
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}
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else {
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status++;
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if (status == 1)
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cm.sendNextPrev("Are you going to give up and leave this place?")
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else if (status == 2)
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cm.sendYesNo("You'll have to start from scratch the next time you come in...");
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else if (status == 3){
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cm.warp(103000100, 0);
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cm.dispose();
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}
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}
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} |