208 lines
8.3 KiB
JavaScript
208 lines
8.3 KiB
JavaScript
/* Chris
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Victoria Road : Kerning City Repair Shop (103000006)
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Refining NPC:
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* Minerals
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* Jewels
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* Special - Iron Hog's Metal Hoof x 100 into Steel Plate
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* Claws
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*/
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var status = 0;
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var selectedType = -1;
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var selectedItem = -1;
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var item;
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var mats;
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var matQty;
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var cost;
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var qty;
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var equip;
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var last_use; //last item is a use item
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function start() {
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cm.getPlayer().setCS(true);
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) { // hope types 2 & 3 works as well, as 1 and 4 END CHAT
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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var selStr = "Yes, I do own this forge. If you're willing to pay, I can offer you some of my services.#b"
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var options = new Array("Refine a mineral ore","Refine a jewel ore","I have Iron Hog's Metal Hoof...","Upgrade a claw");
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for (var i = 0; i < options.length; i++){
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selStr += "\r\n#L" + i + "# " + options[i] + "#l";
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}
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cm.sendSimple(selStr);
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}
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else if (status == 1) {
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selectedType = selection;
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if (selectedType == 0){ //mineral refine
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var selStr = "So, what kind of mineral ore would you like to refine?#b";
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var minerals = new Array ("Bronze","Steel","Mithril","Adamantium","Silver","Orihalcon","Gold");
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for (var i = 0; i < minerals.length; i++){
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selStr += "\r\n#L" + i + "# " + minerals[i] + "#l";
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}
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equip = false;
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cm.sendSimple(selStr);
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}
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else if (selectedType == 1){ //jewel refine
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var selStr = "So, what kind of jewel ore would you like to refine?#b";
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var jewels = new Array ("Garnet","Amethyst","Aquamarine","Emerald","Opal","Sapphire","Topaz","Diamond","Black Crystal");
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for (var i = 0; i < jewels.length; i++){
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selStr += "\r\n#L" + i + "# " + jewels[i] + "#l";
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}
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equip = false;
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cm.sendSimple(selStr);
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}
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else if (selectedType == 2){ //foot refine
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var selStr = "You know about that? Not many people realize the potential in the Iron Hog's Metal Hoof... I can make this into something special, if you want me to.";
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equip = false;
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cm.sendYesNo(selStr);
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}
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else if (selectedType == 3){ //claw refine
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var selStr = "Ah, you wish to upgrade a claw? Then tell me, which one?#b";
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var claws = new Array ("Blood Gigantic#k - Thief Lv. 60#b","Sapphire Gigantic#k - Thief Lv. 60#b","Dark Gigantic#k - Thief Lv. 60#b");
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for (var i = 0; i < claws.length; i++){
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selStr += "\r\n#L" + i + "# " + claws[i] + "#l";
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}
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equip = true;
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cm.sendSimple(selStr);
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}
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if (equip)
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status++;
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}
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else if (status == 2 && mode == 1) {
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selectedItem = selection;
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if (selectedType == 0){ //mineral refine
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var itemSet = new Array(4011000,4011001,4011002,4011003,4011004,4011005,4011006);
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var matSet = new Array(4010000,4010001,4010002,4010003,4010004,4010005,4010006);
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var matQtySet = new Array(10,10,10,10,10,10,10);
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var costSet = new Array(300,300,300,500,500,500,800);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 1){ //jewel refine
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var itemSet = new Array(4021000,4021001,4021002,4021003,4021004,4021005,4021006,4021007,4021008);
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var matSet = new Array(4020000,4020001,4020002,4020003,4020004,4020005,4020006,4020007,4020008);
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var matQtySet = new Array(10,10,10,10,10,10,10,10,10);
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var costSet = new Array (500,500,500,500,500,500,500,1000,3000);
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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else if (selectedType == 2){ //special refine
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var itemSet = new Array(4011001,1);
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var matSet = new Array(4000039,1);
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var matQtySet = new Array (100,1);
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var costSet = new Array (1000,1)
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item = itemSet[0];
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mats = matSet[0];
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matQty = matQtySet[0];
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cost = costSet[0];
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}
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var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?";
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cm.sendGetNumber(prompt,1,1,100)
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}
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else if (status == 3) {
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if (equip)
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{
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selectedItem = selection;
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qty = 1;
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}
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else
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qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1);
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last_use = false;
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if (selectedType == 3){ //claw refine
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var itemSet = new Array (1472023,1472024,1472025);
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var matSet = new Array(new Array (1472022,4011007,4021000,2012000),new Array (1472022,4011007,4021005,2012002),new Array (1472022,4011007,4021008,4000046));
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var matQtySet = new Array (new Array (1,1,8,10),new Array (1,1,8,10),new Array (1,1,3,5));
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var costSet = new Array (80000,80000,100000)
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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if (selectedItem != 2)
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last_use = true;
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}
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var prompt = "You want me to make ";
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if (qty == 1)
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prompt += "a #t" + item + "#?";
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else
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prompt += qty + " #t" + item + "#?";
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prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
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if (mats instanceof Array){
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for (var i = 0; i < mats.length; i++) {
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prompt += "\r\n#i"+mats[i]+"# " + matQty[i] * qty + " #t" + mats[i] + "#";
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}
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} else {
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prompt += "\r\n#i"+mats+"# " + matQty * qty + " #t" + mats + "#";
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}
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if (cost > 0) {
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prompt += "\r\n#i4031138# " + cost * qty + " meso";
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}
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cm.sendYesNo(prompt);
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} else if (status == 4) {
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var complete = true;
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if(!cm.canHold(item, qty)) {
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cm.sendOk("Check your inventory for a free slot first.");
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cm.dispose();
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return;
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}
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else if (cm.getMeso() < cost * qty) {
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cm.sendOk("Cash only, no credit.");
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cm.dispose();
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return;
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} else {
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if (mats instanceof Array) {
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for(var i = 0; complete && i < mats.length; i++)
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if (!cm.haveItem(mats[i], matQty[i] * qty))
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complete = false;
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}
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else if (!cm.haveItem(mats, matQty * qty))
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complete = false;
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}
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if (!complete)
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cm.sendOk("I cannot accept substitutes. If you don't have what I need, then I won't be able to help you.");
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else {
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++){
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cm.gainItem(mats[i], -matQty[i] * qty);
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}
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} else {
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cm.gainItem(mats, -matQty * qty);
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}
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cm.gainMeso(-cost * qty);
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cm.gainItem(item, qty);
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cm.sendNext("Phew... I almost didn't think that would work for a second... Well, I hope you enjoy it, anyway.");
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}
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cm.dispose();
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}
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}
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} |