Fixed Seal skill not working for Blaze Wizard. Added a check against Seal skill on bosses. Reviewed improper usage of "random spawn point arrival" at several warps on scripts. Refactored CPQ modules fetching players from the channel storage, this should be unneeded after a recent update on the player object from MPC. Added door objects as a visible map object for the player server-side view component. Fixed a few scenarios where mobs would unexpectedly show up impervious to mob status. Fixed scenario where a player wouldn't receive disease informations from other players after changing maps. Fixed some magic-type skills (such as Magic Claw or Freeze) not displaying damage value for other players when the player is within melee-range from the mob. Added check for whether a given quest is scripted before trying to find the script. Fixed registering items onto MTS leading to loss of a few of its properties (expiration, item level, etc). Fixed "Improved MaxHP" skill gains not working for Thunderbreakers. Refactored pet autopot to also apply on HP/MP consumption by items/skills. Added portal sound effect on Mystic Doors.
57 lines
3.3 KiB
JavaScript
57 lines
3.3 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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-- Odin JavaScript --------------------------------------------------------------------------------
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Konpei - Showa Town(801000000)
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-- By ---------------------------------------------------------------------------------------------
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Information
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-- Version Info -----------------------------------------------------------------------------------
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1.1 - Fixed by Moogra
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1.0 - First Version by Information
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---------------------------------------------------------------------------------------------------
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**/
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var status = 0;
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function start() {
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cm.sendSimple ("What do you want from me?\r #L0##bGather up some information on the hideout.#l\r\n#L1#Take me to the hideout#l\r\n#L2#Nothing#l#k");
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}
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function action(mode, type, selection) {
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if (mode < 1) {
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cm.dispose();
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} else {
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status++;
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if (status == 1) {
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if (selection == 0) {
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cm.sendNext("I can take you to the hideout, but the place is infested with thugs looking for trouble. You'll need to be both incredibly strong and brave to enter the premise. At the hideaway, you'll find the Boss that controls all the other bosses around this area. It's easy to get to the hideout, but the room on the top floor of the place can only be entered ONCE a day. The Boss's Room is not a place to mess around. I suggest you don't stay there for too long; you'll need to swiftly take care of the business once inside. The boss himself is a difficult foe, but you'll run into some incredibly powerful enemies on you way to meeting the boss! It ain't going to be easy.");
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cm.dispose();
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} else if (selection == 1)
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cm.sendNext("Oh, the brave one. I've been awaiting your arrival. If these\r\nthugs are left unchecked, there's no telling what going to\r\nhappen in this neighborhood. Before that happens, I hope\r\nyou take care of all them and beat the boss, who resides\r\non the 5th floor. You'll need to be on alert at all times, since\r\nthe boss is too tough for even wisemen to handle.\r\nLooking at your eyes, however, I can see that eye of the\r\ntiger, the eyes that tell me you can do this. Let's go!");
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else {
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cm.sendOk("I'm a busy person! Leave me alone if that's all you need!");
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cm.dispose();
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}
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} else {
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cm.warp(801040000, "in00");
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cm.dispose();
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}
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}
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} |