Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
152 lines
4.5 KiB
JavaScript
152 lines
4.5 KiB
JavaScript
/*
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* This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* @Author SharpAceX(Alan)
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* Horntail fight
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*/
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importPackage(Packages.server.expeditions);
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var exitMap;
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var minPlayers = 1;
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var fightTime = 60;
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var trial1; //Cave of Life - The Cave of Trial I
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var trial2; // Cave of Life - The Cave of Trial II
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var fightMap; // Cave of Life - Horntail's Cave
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var exitMap;
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function init() {
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em.setProperty("shuffleReactors","false");
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trial1 = em.getChannelServer().getMapFactory().getMap(240060000); //Cave of Life - The Cave of Trial I
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trial2 = em.getChannelServer().getMapFactory().getMap(240060100); // Cave of Life - The Cave of Trial II
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fightMap = em.getChannelServer().getMapFactory().getMap(240060200); // Cave of Life - Horntail's Cave
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exitMap = em.getChannelServer().getMapFactory().getMap(211042300);
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}
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function setup() {
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var eim = em.newInstance("HorntailFight_" + em.getProperty("channel"));
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var timer = 1000 * 60 * fightTime;
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em.schedule("timeOut", eim, timer);
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eim.startEventTimer(timer);
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return eim;
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}
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function playerEntry(eim,player) {
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var map = eim.getMapInstance(trial1.getId());
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player.changeMap(map,map.getPortal(0));
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if (exitMap == null)
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debug(eim,"The exit map was not properly linked.");
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}
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function playerRevive(eim,player) {
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player.setHp(500);
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player.setStance(0);
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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var party = eim.getPlayers();
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if (party.size() < minPlayers)
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end(eim,"There are not enough players remaining, the Battle is over.");
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return false;
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}
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function playerDead(eim,player) {
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}
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function playerDisconnected(eim,player) {
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var party = eim.getPlayers();
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if (player.getName().equals(eim.getProperty("leader"))) {
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// tell members
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var iter = party.iterator();
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while (iter.hasNext())
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iter.next().getPlayer().dropMessage(6,"The leader of the instance has disconnected.");
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}
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// and, if the party is too small
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if (party.size() < minPlayers) {
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end(eim,"There are not enough players remaining. The Battle is over.");
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}
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}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function leftParty(eim,player) {
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}
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function disbandParty(eim) {
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}
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function playerExit(eim,player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap,exitMap.getPortal(0));
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if (eim.getPlayers().size() < minPlayers)//not enough after someone left
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end(eim,"There are no longer enough players to continue, and those remaining shall be warped out.");
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}
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function end(eim,msg) {
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var iter = eim.getPlayers().iterator();
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while (iter.hasNext()) {
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var player = iter.next();
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player.getPlayer().dropMessage(6,msg);
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eim.unregisterPlayer(player);
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if (player != null)
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player.changeMap(exitMap, exitMap.getPortal(0));
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}
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eim.dispose();
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}
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// for offline folk
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function removePlayer(eim,player) {
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eim.unregisterPlayer(player);
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player.getMap().removePlayer(player);
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player.setMap(exitMap);
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}
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function clearPQ(eim) {}
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function finish(eim) {
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var iter = eim.getPlayers().iterator();
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while (iter.hasNext()) {
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var player = iter.next();
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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}
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eim.dispose();
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}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function timeOut() {}
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function debug(eim,msg) {
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var iter = eim.getPlayers().iterator();
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while (iter.hasNext()) {
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iter.next().getClient().getSession().write(Packages.tools.MaplePacketCreator.serverNotice(6,msg));
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}
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} |