Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
48 lines
1.9 KiB
Java
48 lines
1.9 KiB
Java
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <[email protected]>
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Matthias Butz <[email protected]>
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Jan Christian Meyer <[email protected]>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.handlers;
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import client.MapleClient;
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import net.AbstractMaplePacketHandler;
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import server.maps.MapleReactor;
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import tools.data.input.SeekableLittleEndianAccessor;
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/**
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* @author Lerk
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*/
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public final class ReactorHitHandler extends AbstractMaplePacketHandler {
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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//System.out.println(slea); //To see if there are any differences with packets
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//CD 00 6B 00 00 00 01 00 00 00 03 00 00 00 20 03 F7 03 00 00
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//[CD 00] [66 00 00 00] [00 00 00 00] [02 00] [00 00 19 01] [00 00 00 00]
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int oid = slea.readInt();
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int charPos = slea.readInt();
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short stance = slea.readShort();
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slea.skip(4);
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int skillid = slea.readInt();
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MapleReactor reactor = c.getPlayer().getMap().getReactorByOid(oid);
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if (reactor != null && reactor.isAlive()) {
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reactor.hitReactor(charPos, stance, skillid, c);
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}
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}
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}
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