Files
sweetgum-server/scripts/quest/8185.js
ronancpl f958624f6a Reactor Loot + Obstacles damage mob + Static calls from scripts
Revised starting AP, now working out with flags. To supply the 9AP shortage of 4/4/4/4, two options: one giving out 9 AP from the start, other giving 4/5 AP when changing jobs (1st, 2nd). This change would also work with the autoassign for beginners flag.
Refactored several quest scripts, that would be glitching the player when doing quest start/complete and disposing under the same script status.
Cleared some cases with the quest reward system where it would call out a "full inventory" even though new inventory slots could get discovered when doing the quest loot transaction.
Fixed an issue with player stores being deployed overlapping in a few scenarios.
Fixed reduced EXP gain from kills when triggering skill Mortal Blow.
Added "open Duey" functionality when clicking "O" in the incoming package notification.
Fixed packages without messages (a quirk from quick delivery) not accounting visually as a "quick" one.
Fixed certain mounts (non-item skill mounts, such as Yeti or Spaceship) not showing up properly to other players when changing maps.
Added handler for mob damage by environment objects (OrbisPQ jail storage area).
Added a placeholder on mob's stolen items to prevent more steals to be placed as soon as the Steal mechanism is triggered.
Patched boss logs not removing recent entries from the DB tables (the reset method is actually supposed to clear every entry).
Revised a possible memory leak scenario happening due to an exception thrown midway monster kill method.
Improved reactor drops, now placing loots visible for the acting player centered (similar as to how mob loots work).
Refactored several issues in scripts, related to accessing static Java methods through an object, that would start appearing after transitioning to Java 8.
2019-08-14 21:14:15 -03:00

107 lines
4.8 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Author: Blue
Name: Garnox
Map(s): New Leaf City : Town Center
Description: Quest - Pet Evolution2
*/
importPackage (Packages.net.server.channel.handlers);
var status = -1;
function end(mode, type, selection) {
if (mode == -1) {
qm.dispose();
} else {
if (mode == 1)
status++;
else
status--;
if (status == 0) {
if(qm.getMeso() < 10000) {
qm.sendOk("Hey! I need #b10,000 mesos#k to do your pet's evolution!");
qm.dispose();
return;
}
qm.sendNext("#e#bHey, you did it!#n#k \r\n#rWow!#k Now I could complete my studies on your pet!");
} else if (status == 1) {
if (mode == 0) {
qm.sendOk("I see... Come back when you wish to do it. I'm really excited to do this.");
qm.dispose();
} else {
qm.sendNextPrev("Just saying, your new dragon's color is gonna be #e#rrandom#k#n! It's either gonna be #ggreen, #bblue, #rred, #dor very rarely#k, black. \r\n\r\n#fUI/UIWindow.img/QuestIcon/5/0# \r\n\r If you happen to not like your pet's new color, or if you ever wish to change your pet color again, #eyou can change it!#n Simply just #dbuy another Rock of Evolution, 10,000 mesos, #kand #dequip your new pet#k before talking to me again, but of course, I cannot return your pet as a baby dragon, only to another adult dragon.");
}
} else if (status == 2) {
qm.sendYesNo("Now let me try to evolve your pet. You ready? Wanna see your cute baby dragon turn into either a matured dark black, blue, calm green, or fiery red adult dragon? It'll still have the same closeness, level, name, fullness, hunger, and equipment in case you're worried. \r\n\r #b#eDo you wish to continue or do you have some last-minute things to do first?#k#n");
} else if (status == 3) {
qm.sendNextPrev("Alright, here we go...! #rHYAHH!#k");
} else if (status == 4) {
var rand = 1 + Math.floor(Math.random() * 10);
var after = 0;
var i = 0;
for(i = 0; i < 3; i++) {
if(qm.getPlayer().getPet(i) != null && qm.getPlayer().getPet(i).getItemId() == 5000029) {
var pet = qm.getPlayer().getPet(i);
break;
}
}
if(i == 3) {
qm.getPlayer().message("Pet could not be evolved.");
qm.dispose();
return;
}
if (rand >= 1 && rand <= 3) {
after = 5000030;
} else if (rand >= 4 && rand <= 6) {
after = 5000031;
} else if (rand >= 7 && rand <= 9) {
after = 5000032;
} else if (rand == 10) {
after = 5000033;
} else {
qm.sendOk("Something wrong. Try again.");
qm.dispose();
return;
}
/* if (name.equals(MapleItemInformationProvider.getInstance().getName(id))) {
name = MapleItemInformationProvider.getInstance().getName(after);
} */
//qm.unequipPet(qm.getClient());
qm.gainItem(5380000, -1);
qm.gainMeso(-10000);
qm.evolvePet(i, after);
//SpawnPetHandler.evolve(qm.getPlayer().getClient(), 5000029, after);
qm.sendOk("#bSWEET! IT WORKED!#k Your dragon has grown beautifully! #rYou may find your new pet under your 'CASH' inventory.\r #kIt used to be a #b #i5000029##t5000029##k, and now it's \r a #b#i" + after + "##t" + after + "##k!\r\n\r\n#fUI/UIWindow.img/QuestIcon/4/0#\r\n#v"+after+"# #t"+after+"#");
} else if (status == 5) {
qm.dispose();
}
}
}