Adjusted pet autopot to use temporary variables instead of the current player's HP, MP. This seems to have solved a race condition issue where the pet would instantly use up all the pots of the assigned itemid the player had on the inventory. Steal now uses the effective chance it is supposed to use. Reworked Steal so that it determines which item to drop accordingly with the drop rates of each available item. It won't drop Quest nor Party Quest items. Reworked friendly mob drops to act on the same way common mobs drops items. Fixed issues with scripted portals introduced on the Portal Soundeffect update patch. There is expected to have no more syntax errors on the portal scripts. Improved quality of the strings used on the Expedition scripts. New command: reach. Warps the caller to the area where the targeted player is.
58 lines
1.9 KiB
JavaScript
58 lines
1.9 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Lira
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*
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* Adobis's Mission I : Breath of Lava <Level 2> (280020001)
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* Zakum Quest NPC
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*/
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var status = -1;
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function start() {
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode < 1)
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cm.dispose();
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else {
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status++;
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if (status == 0) {
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cm.sendNext("Congratulations on getting this far! Well, I suppose I'd better give you the #bBreath of Fire#k. You've certainly earned it!");
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} else if (status == 1) {
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if(!cm.canHold(4031062)) {
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cm.sendOk("Try freeing a slot to receive the #b#t4031062##k.");
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cm.dispose();
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return;
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}
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cm.sendNext("Well, time for you to head off.");
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} else if (status == 2) {
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cm.gainItem(4031062,1);
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cm.gainExp(10000 * cm.getPlayer().getExpRate());
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cm.warp(211042300);
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cm.dispose();
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}
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}
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} |