Files
sweetgum-server/src/main/java/net/server/services/task/channel/MobStatusService.java

152 lines
5.4 KiB
Java

/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.server.services.task.channel;
import client.status.MonsterStatusEffect;
import config.YamlConfig;
import net.server.audit.locks.MonitoredLockType;
import net.server.services.BaseScheduler;
import net.server.services.BaseService;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
/**
* @author Ronan
*/
public class MobStatusService extends BaseService {
private final MobStatusScheduler[] mobStatusSchedulers = new MobStatusScheduler[YamlConfig.config.server.CHANNEL_LOCKS];
public MobStatusService() {
for (int i = 0; i < YamlConfig.config.server.CHANNEL_LOCKS; i++) {
mobStatusSchedulers[i] = new MobStatusScheduler();
}
}
@Override
public void dispose() {
for (int i = 0; i < YamlConfig.config.server.CHANNEL_LOCKS; i++) {
if (mobStatusSchedulers[i] != null) {
mobStatusSchedulers[i].dispose();
mobStatusSchedulers[i] = null;
}
}
}
public void registerMobStatus(int mapid, MonsterStatusEffect mse, Runnable cancelAction, long duration) {
registerMobStatus(mapid, mse, cancelAction, duration, null, -1);
}
public void registerMobStatus(int mapid, MonsterStatusEffect mse, Runnable cancelAction, long duration, Runnable overtimeAction, int overtimeDelay) {
mobStatusSchedulers[getChannelSchedulerIndex(mapid)].registerMobStatus(mse, cancelAction, duration, overtimeAction, overtimeDelay);
}
public void interruptMobStatus(int mapid, MonsterStatusEffect mse) {
mobStatusSchedulers[getChannelSchedulerIndex(mapid)].interruptMobStatus(mse);
}
private class MobStatusScheduler extends BaseScheduler {
private final Map<MonsterStatusEffect, MobStatusOvertimeEntry> registeredMobStatusOvertime = new HashMap<>();
private final Lock overtimeStatusLock = new ReentrantLock(true);
private class MobStatusOvertimeEntry {
private int procCount;
private final int procLimit;
private final Runnable r;
protected MobStatusOvertimeEntry(int delay, Runnable run) {
procCount = 0;
procLimit = (int) Math.ceil((float) delay / YamlConfig.config.server.MOB_STATUS_MONITOR_PROC);
r = run;
}
protected void update(List<Runnable> toRun) {
procCount++;
if (procCount >= procLimit) {
procCount = 0;
toRun.add(r);
}
}
}
public MobStatusScheduler() {
super(MonitoredLockType.CHANNEL_MOBSTATUS);
super.addListener((toRemove, update) -> {
List<Runnable> toRun = new ArrayList<>();
overtimeStatusLock.lock();
try {
for (Object mseo : toRemove) {
MonsterStatusEffect mse = (MonsterStatusEffect) mseo;
registeredMobStatusOvertime.remove(mse);
}
if (update) {
// it's probably ok to use one thread for both management & overtime actions
List<MobStatusOvertimeEntry> mdoeList = new ArrayList<>(registeredMobStatusOvertime.values());
for (MobStatusOvertimeEntry mdoe : mdoeList) {
mdoe.update(toRun);
}
}
} finally {
overtimeStatusLock.unlock();
}
for (Runnable r : toRun) {
r.run();
}
});
}
public void registerMobStatus(MonsterStatusEffect mse, Runnable cancelStatus, long duration, Runnable overtimeStatus, int overtimeDelay) {
if (overtimeStatus != null) {
MobStatusOvertimeEntry mdoe = new MobStatusOvertimeEntry(overtimeDelay, overtimeStatus);
overtimeStatusLock.lock();
try {
registeredMobStatusOvertime.put(mse, mdoe);
} finally {
overtimeStatusLock.unlock();
}
}
registerEntry(mse, cancelStatus, duration);
}
public void interruptMobStatus(MonsterStatusEffect mse) {
interruptEntry(mse);
}
@Override
public void dispose() {
super.dispose();
}
}
}