Performed a syllabus over quest progress tracking. Quests that were supposed to show up as startable/completable upon achieved progress should be able to do so. Reviewed progress tracking on scripts to adequate to this scenario. Fixed some scenarios on where quest dialog popups would appear when updating a quest progress. Fixed some scripts not using updated package addresses after the recent package refactor. Reviewed Raise UI, no longer rendering players unable to access CS/MTS in certain scenarios. Fixed a check of available space in inventory, when trying to obtain items from quests, not informing the player it happened due to a one-of-a-kind item already present. Fixed quest dialog (feature present in many quests) not showing to players when completing it. Fixed several issues with the Cygnus 1st job advancement quests. Added scripting within Raise UI open action. Mimiana egg uses this to keep track of player's EXP progress. Fixed pets not getting despawned as expiration takes place. Fixed hidden players being able to control mobs when either entering map or hidden state. Fixed estimated HP/MP alert not taking bonuses (such as from buffs or equipments) into account. Fixed Energy Charge refreshing buff time upon touching mobs, skewing the uptime of the skill's stat buffs. Switched SnakeYaml for YamlBeans, which makes up for a single JAR artifact. Refactored a channel's event scripts loadout, now taking place after the server bootup phase.
173 lines
4.4 KiB
JavaScript
173 lines
4.4 KiB
JavaScript
importPackage(Packages.tools);
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importPackage(Packages.server.life);
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var eventTime = 10 * 60 * 1000; // 10 minutes
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var entryMap = 106021600;
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var exitMap = 106021402;
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var recruitMap = 106021402;
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var minPlayers = 1, maxPlayers = 3;
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var minLevel = 30, maxLevel = 255;
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var minMapId = 106021600;
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var maxMapId = 106021600;
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var mobId = 3300008; //Prime Minister
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function init(){}
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function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
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var eligible = [];
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var hasLeader = false;
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if(party.size() > 0) {
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var partyList = party.toArray();
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for(var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
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if(ch.isLeader()) hasLeader = true;
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eligible.push(ch);
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}
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}
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}
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if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
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return eligible;
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}
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function setup(difficulty, lobbyId){
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var eim = em.newInstance("MK_PrimeMinister_" +lobbyId);
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respawn(eim);
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return eim;
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}
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function afterSetup(eim){}
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function primeMinisterCheck(eim) {
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var map = eim.getMapInstance(entryMap);
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var pIter = map.getAllPlayers().iterator();
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while (pIter.hasNext()) {
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var player = pIter.next();
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if (player.getQuestStatus(2333) == 1 && player.getAbstractPlayerInteraction().getQuestProgressInt(2333, mobId) == 0) {
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return true;
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}
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}
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return false;
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}
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function respawn(eim){
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if (primeMinisterCheck(eim)) {
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eim.startEventTimer(eventTime);
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var weddinghall = eim.getMapInstance(entryMap);
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weddinghall.getPortal(1).setPortalState(false);
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weddinghall.spawnMonsterOnGroundBelow(MapleLifeFactory.getMonster(mobId), new java.awt.Point(292, 143));
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} else {
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eim.schedule("respawn", 10000);
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}
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}
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function playerEntry(eim, player){
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var weddinghall = eim.getMapInstance(entryMap);
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player.changeMap(weddinghall, weddinghall.getPortal(1));
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}
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function scheduledTimeout(eim){
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var party = eim.getPlayers();
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for(var i = 0; i < party.size(); i++)
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playerExit(eim, party.get(i));
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eim.dispose();
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}
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function playerRevive(eim, player) { // player presses ok on the death pop up.
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function playerDead(eim, player){}
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function playerDisconnected(eim, player){
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function monsterValue(eim, mobId){
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return -1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function leftParty(eim, player){}
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function disbandParty(eim){}
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function playerUnregistered(eim, player){}
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function playerExit(eim, player){
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 2);
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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}
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function removePlayer(eim, player){
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eim.unregisterPlayer(player);
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player.getMap().removePlayer(player);
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player.setMap(entryMap);
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}
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function cancelSchedule(){}
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function dispose(){}
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function clearPQ(eim){
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eim.stopEventTimer();
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eim.setEventCleared();
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}
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function monsterKilled(mob, eim){
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if (mob.getId() == mobId) {
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eim.getMapInstance(entryMap).getPortal(1).setPortalState(true);
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eim.showClearEffect();
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eim.clearPQ();
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}
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}
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function allMonstersDead(eim){}
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// ---------- FILLER FUNCTIONS ----------
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function changedLeader(eim, leader) {}
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