Files
sweetgum-server/src/server/maps/MapleDoorObject.java
T
ronancpl 85a81b9bf9 Neo City + Revamped EllinPQ + New Release
Fixed Neo City area, now playable.
Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way.
Refactored a lot of out-of-place classes and properly renamed a few others through the project.
Updated readme and licenses through the source, preparing the stage for the new release.
2017-11-29 00:57:50 -02:00

129 lines
4.2 KiB
Java

/*
This file is part of the HeavenMS (MapleSolaxiaV2) MapleStory Server
Copyleft (L) 2017 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package server.maps;
import client.MapleCharacter;
import java.awt.Point;
import tools.MaplePacketCreator;
import client.MapleClient;
/**
*
* @author Ronan
*/
public class MapleDoorObject extends AbstractMapleMapObject {
private int ownerId;
private int pairOid;
private boolean isTown;
private MapleMap from;
private MapleMap to;
private Point toPos;
public MapleDoorObject(int owner, MapleMap destination, MapleMap origin, boolean town, Point targetPosition, Point toPosition) {
super();
setPosition(targetPosition);
ownerId = owner;
isTown = town;
from = origin;
to = destination;
toPos = toPosition;
}
public void warp(final MapleCharacter chr, boolean toTown) {
if (chr.getId() == ownerId || (chr.getParty() != null && chr.getParty().getMemberById(ownerId) != null)) {
if(chr.getParty() == null && (to.isLastDoorOwner(chr.getId()) || toTown)) chr.changeMap(to, toPos);
else chr.changeMap(to, to.findClosestPlayerSpawnpoint(toPos)); // weird issues happens with party, relocating players elsewhere....
} else {
chr.getClient().announce(MaplePacketCreator.blockedMessage(6));
chr.getClient().announce(MaplePacketCreator.enableActions());
}
}
@Override
public void sendSpawnData(MapleClient client) {
if (from.getId() == client.getPlayer().getMapId()) {
if (client.getPlayer().getParty() != null && (ownerId == client.getPlayer().getId() || client.getPlayer().getParty().getMemberById(ownerId) != null)) {
client.announce(MaplePacketCreator.partyPortal(this.getFrom().getId(), this.getTo().getId(), this.toPosition()));
}
client.announce(MaplePacketCreator.spawnPortal(this.getFrom().getId(), this.getTo().getId(), this.toPosition()));
if(!this.inTown()) client.announce(MaplePacketCreator.spawnDoor(this.getOwnerId(), this.getPosition(), true));
}
}
@Override
public void sendDestroyData(MapleClient client) {
if (from.getId() == client.getPlayer().getMapId()) {
if (client.getPlayer().getParty() != null && (ownerId == client.getPlayer().getId() || client.getPlayer().getParty().getMemberById(ownerId) != null)) {
client.announce(MaplePacketCreator.partyPortal(999999999, 999999999, new Point(-1, -1)));
}
client.announce(MaplePacketCreator.removeDoor(ownerId, isTown));
}
}
public int getOwnerId() {
return ownerId;
}
public void setPairOid(int oid) {
this.pairOid = oid;
}
public int getPairOid() {
return pairOid;
}
public boolean inTown() {
return isTown;
}
public MapleMap getFrom() {
return from;
}
public MapleMap getTo() {
return to;
}
public MapleMap getTown() {
return isTown ? from : to;
}
public MapleMap getArea() {
return !isTown ? from : to;
}
public Point getAreaPosition() {
return !isTown ? getPosition() : toPos;
}
public Point toPosition() {
return toPos;
}
@Override
public MapleMapObjectType getType() {
return MapleMapObjectType.DOOR;
}
}