Completed (hopefully, now!) implementation of automated modules for PQ scripting. Added HP bar for some bosses that wouldn't display it before (like King Slime, Alishar and CRog).
32 lines
1.1 KiB
XML
32 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
|
<imgdir name="9500358.img">
|
|
<imgdir name="info">
|
|
<int name="bodyAttack" value="1"/>
|
|
<int name="level" value="100"/>
|
|
<int name="maxHP" value="100000"/>
|
|
<int name="maxMP" value="500"/>
|
|
<int name="flySpeed" value="10"/>
|
|
<int name="PADamage" value="500"/>
|
|
<int name="PDDamage" value="800"/>
|
|
<int name="MADamage" value="720"/>
|
|
<int name="MDDamage" value="800"/>
|
|
<int name="acc" value="180"/>
|
|
<int name="eva" value="40"/>
|
|
<int name="exp" value="3500"/>
|
|
<int name="undead" value="0"/>
|
|
<int name="pushed" value="5000"/>
|
|
<int name="hpRecovery" value="200"/>
|
|
<int name="mpRecovery" value="5"/>
|
|
<string name="elemAttr" value="S1H3"/>
|
|
<int name="boss" value="1"/>
|
|
<float name="fs" value="10.0"/>
|
|
<int name="summonType" value="0"/>
|
|
<string name="link" value="8150000"/>
|
|
<int name="firstAttack" value="1"/>
|
|
<int name="ignoreFieldOut" value="1"/>
|
|
<int name="HPgaugeHide" value="1"/>
|
|
<int name="hpTagBgcolor" value="5"/>
|
|
<int name="hpTagColor" value="1"/>
|
|
</imgdir>
|
|
</imgdir>
|