Implemented an improved scheduler system for channels, on where Runnables objects are "registered in" to run on a scheduled future time (effective run time will depend on the proc time of the worker acting under-the-hood). Implemented a channel scheduler for detecting "mobs currently on animation state". This allows the server to send info to the client about whether a mob should cast a skill or not at that moment. Improved concurrent protection on MapleMonster listeners registry. Improved resource deallocation when destroying a monster object. Added a server flag to allow clean slates to be used on equipments even on the "only successfully used scroll slots" case. Fixed a critical deadlock case with MapleServerHandler. Added the portal SFX for many scripted portals that still lacked the sound effect.
17 lines
591 B
JavaScript
17 lines
591 B
JavaScript
function enter(pi) {
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var eim = pi.getEventInstance();
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if (eim.isEventCleared()) {
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if(pi.isEventLeader()) {
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pi.playPortalSound();
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eim.warpEventTeam(930000800);
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return true;
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} else {
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pi.playerMessage(5, "Wait for the leader to pass through the portal.");
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return false;
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}
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} else {
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pi.playerMessage(5, "Please eliminate the Poison Golem.");
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return false;
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}
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} |