Implemented an improved scheduler system for channels, on where Runnables objects are "registered in" to run on a scheduled future time (effective run time will depend on the proc time of the worker acting under-the-hood). Implemented a channel scheduler for detecting "mobs currently on animation state". This allows the server to send info to the client about whether a mob should cast a skill or not at that moment. Improved concurrent protection on MapleMonster listeners registry. Improved resource deallocation when destroying a monster object. Added a server flag to allow clean slates to be used on equipments even on the "only successfully used scroll slots" case. Fixed a critical deadlock case with MapleServerHandler. Added the portal SFX for many scripted portals that still lacked the sound effect.
10 lines
386 B
JavaScript
10 lines
386 B
JavaScript
function enter(pi) {
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if (pi.getPlayer().getParty() != null && pi.isEventLeader() && pi.haveItem(4001055,1)) {
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pi.playPortalSound();
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pi.getEventInstance().warpEventTeam(920010100);
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return true;
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} else {
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pi.playerMessage(5,"Please get the leader in this portal, make sure you have the Root of Life.");
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return false;
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}
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} |