Files
sweetgum-server/scripts/portal/hontale_Bopen.js
ronancpl 5dc16d0cab Abstract channel schedulers + Mob animation track + More portal SFX
Implemented an improved scheduler system for channels, on where Runnables objects are "registered in" to run on a scheduled future time (effective run time will depend on the proc time of the worker acting under-the-hood).
Implemented a channel scheduler for detecting "mobs currently on animation state". This allows the server to send info to the client about whether a mob should cast a skill or not at that moment.
Improved concurrent protection on MapleMonster listeners registry.
Improved resource deallocation when destroying a monster object.
Added a server flag to allow clean slates to be used on equipments even on the "only successfully used scroll slots" case.
Fixed a critical deadlock case with MapleServerHandler.
Added the portal SFX for many scripted portals that still lacked the sound effect.
2018-07-08 18:25:48 -03:00

127 lines
4.8 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* The five caves
* @author Jvlaple
*/
function enter(pi) {
var nextMap;
var eim;
var target;
var targetPortal;
var avail;
if (pi.getPlayer().getMapId() == 240050101) {
nextMap = 240050102;
eim = pi.getPlayer().getEventInstance();
target = eim.getMapInstance(nextMap);
targetPortal = target.getPortal("sp");
// only let people through if the eim is ready
avail = eim.getProperty("1stageclear");
if (avail == null) {
// do nothing; send message to player
pi.getPlayer().dropMessage(6, "Horntail\'s Seal is Blocking this Door.");
return false;
} else {
pi.playPortalSound();
pi.getPlayer().changeMap(target, targetPortal);
return true;
}
}
else if (pi.getPlayer().getMapId() == 240050102) {
nextMap = 240050103;
eim = pi.getPlayer().getEventInstance();
target = eim.getMapInstance(nextMap);
targetPortal = target.getPortal("sp");
// only let people through if the eim is ready
avail = eim.getProperty("2stageclear");
if (avail == null) {
// do nothing; send message to player
pi.getPlayer().dropMessage(6, "Horntail\'s Seal is Blocking this Door.");
return false;
} else {
pi.playPortalSound();
pi.getPlayer().changeMap(target, targetPortal);
return true;
}
}
else if (pi.getPlayer().getMapId() == 240050103) {
nextMap = 240050104;
eim = pi.getPlayer().getEventInstance();
target = eim.getMapInstance(nextMap);
targetPortal = target.getPortal("sp");
// only let people through if the eim is ready
avail = eim.getProperty("3stageclear");
if (avail == null) {
// do nothing; send message to player
pi.getPlayer().dropMessage(6, "Horntail\'s Seal is Blocking this Door.");
return false;
} else {
pi.playPortalSound();
pi.getPlayer().changeMap(target, targetPortal);
return true;
}
}
else if (pi.getPlayer().getMapId() == 240050104) {
nextMap = 240050105;
eim = pi.getPlayer().getEventInstance();
target = eim.getMapInstance(nextMap);
targetPortal = target.getPortal("sp");
// only let people through if the eim is ready
avail = eim.getProperty("4stageclear");
if (avail == null) {
// do nothing; send message to player
pi.getPlayer().dropMessage(6, "Horntail\'s Seal is Blocking this Door.");
return false;
} else {
pi.playPortalSound();
pi.getPlayer().changeMap(target, targetPortal);
return true;
}
}
else if (pi.getPlayer().getMapId() == 240050105) {
nextMap = 240050100;
eim = pi.getPlayer().getEventInstance();
target = eim.getMapInstance(nextMap);
targetPortal = target.getPortal("st00");
avail = eim.getProperty("5stageclear");
if (avail == null) {
if (pi.haveItem(4001092) && pi.isEventLeader()) {
eim.showClearEffect();
pi.getPlayer().dropMessage(6, "The leader's key break the seal for a flash...");
pi.playPortalSound();
pi.getPlayer().changeMap(target, targetPortal);
eim.setIntProperty("5stageclear", 1);
return true;
} else {
pi.getPlayer().dropMessage(6, "Horntail\'s Seal is blocking this door. Only the leader with the key can lift this seal.");
return false;
}
} else {
pi.playPortalSound();
pi.getPlayer().changeMap(target, targetPortal);
return true;
}
}
return true;
}