Solved issues with PQs/events in progress not disposing properly party leavers (warping them out of the event maps). Solved issues with cleared PQs/events disposing players unproperly when leaving or disbanding the party. Reworked Papulatus battle now working as an event instance, similar to how Capt Latanica battle is dealt. Fixed a possible PE exploit with Vega's scroll.
34 lines
1.4 KiB
JavaScript
34 lines
1.4 KiB
JavaScript
/* @author RonanLana */
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function enter(pi) {
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var stage = ((Math.floor(pi.getMapId() / 100)) % 10) - 1;
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var em = pi.getEventManager("TD_Battle" + stage);
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if(em == null) {
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pi.playerMessage(5, "TD Battle " + stage + " encountered an unexpected error and is currently unavailable.");
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return false;
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}
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if (pi.getParty() == null) {
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pi.playerMessage(5, "You are currently not in a party, create one to attempt the boss.");
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return false;
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} else if(!pi.isLeader()) {
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pi.playerMessage(5, "Your party leader must enter the portal to start the battle.");
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return false;
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} else {
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var eli = em.getEligibleParty(pi.getParty());
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if(eli.size() > 0) {
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if(!em.startInstance(pi.getParty(), pi.getPlayer().getMap(), 1)) {
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pi.playerMessage(5, "The battle against the boss has already begun, so you may not enter this place yet.");
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return false;
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}
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}
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else {
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pi.playerMessage(5, "Your party must consist of at least 2 players to attempt the boss.");
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return false;
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}
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pi.playPortalSound();
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return true;
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}
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}
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