Fixed erroneous clean slate scroll block on equipments having certain properties. Implemented a log for bought cash items from Cash Shop. Implemented mob's player banish by touch (e. g. used by mobs from the Hypnotize quest). Thoroughly revised stylist/surgeon NPCs, adding several missing GMS-like cosmetic contents. Thoroughly revised String.wz names having missing item content throughout the WZ files. Revised missing name info for several faces throughout the WZ files. Solved a possible deadlock case related with a player vision's spawn object method. Fixed an issue with "Movement allowed only within account" items being given as "Untradeable" by NPCs. Happy Holidays and Great New Year everyone!!!
84 lines
3.9 KiB
JavaScript
84 lines
3.9 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Jimmy
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Singapore Random Hair/Color Changer
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@Author Cody (FlowsionMS)
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@Author AAron (FlowsionMS)
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GMS-like revised by Ronan. Contents found thanks to Mitsune (GamerBewbs), Waltzing, AyumiLove
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*/
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var status = 0;
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var beauty = 0;
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var mhair_r = Array(30110, 30180, 30260, 30290, 30300, 30350, 30470, 30720, 30840);
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var fhair_r = Array(31110, 31200, 31250, 31280, 31600, 31640, 31670, 31810, 34020);
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var hairnew = Array();
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function pushIfItemExists(array, itemid) {
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if ((itemid = cm.getCosmeticItem(itemid)) != -1 && !cm.isCosmeticEquipped(itemid)) {
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array.push(itemid);
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}
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}
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function start() {
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cm.sendSimple("Hi, I'm the assistant here. Dont worry, I'm plenty good enough for this. If you have #b#t5150032##k or #b#t5151027##k by any chance, then allow me to take care of the rest?\r\n#L1#Haircut: #i5150032##t5150032##l\r\n#L2#Dye your hair: #i5151027##t5151027##l");
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}
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function action(mode, type, selection) {
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if (mode < 1)
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cm.dispose();
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else {
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status++;
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if (selection == 1) {
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beauty = 1;
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hairnew = Array();
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for (var id = 0; id < cm.getPlayer().getGender() == 0 ? mhair_r.length : fhair_r.length; id++)
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pushIfItemExists(hairnew, cm.getPlayer().getGender == 0 ? mhair_r[i] : fhair_r[i] + parseInt(cm.getPlayer().getHair() % 10));
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cm.sendYesNo("If you use the REG coupon your hair will change RANDOMLY with a chance to obtain a new experimental style that I came up with. Are you going to use #b#t5150032##k and really change your hairstyle?");
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} else if (selection == 2) {
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beauty = 2;
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haircolor = Array();
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var current = parseInt(cm.getPlayer().getHair()/10)*10;
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for(var i = 0; i < 8; i++)
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pushIfItemExists(haircolor, current + i);
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cm.sendYesNo("If you use the REG coupon your hair will change RANDOMLY. Do you still want to use #b#t5151027##k and change it up?");
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} else if (status == 2) {
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if (beauty == 1){
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if (cm.haveItem(5150032)){
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cm.gainItem(5150032, -1);
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cm.setHair(hairnew[Math.floor(Math.random() * hairnew.length)]);
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cm.sendOk("Enjoy your new and improved hairstyle!");
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} else
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cm.sendOk("Hmmm...it looks like you don't have our designated coupon...I'm afraid I can't give you a haircut without it. I'm sorry...");
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}
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if (beauty == 2){
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if (cm.haveItem(5151027)){
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cm.gainItem(5151027, -1);
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cm.setHair(haircolor[Math.floor(Math.random() * haircolor.length)]);
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cm.sendOk("Enjoy your new and improved haircolor!");
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} else
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cm.sendOk("Hmmm...it looks like you don't have our designated coupon...I'm afraid I can't dye your hair without it. I'm sorry...");
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}
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cm.dispose();
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}
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}
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}
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