Fixed Music command not playing soundtracks at all. Fixed stylish scripts stucking player NPC interactions in certain cases. Reviewed client mistimed view on items, quest expirations, BBS threads, etc. Fixed Homing Beacon skill provoking autoflag in mobs with same objectid in different maps. Solved DB leak cases with removing pets from inventory. Reviewed logging throughout the source, aiming to normalize the varied-spaced log content within the facilities. Fixed a bug that would occur when trying to reaccess Horntail expedition.
78 lines
3.3 KiB
JavaScript
78 lines
3.3 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Noel
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Singapore Random Face Changer
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@Author AAron (aaroncsn), Cody
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Side note by aaron [If there is something wrong PM me on fMS]
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GMS-like revised by Ronan. Contents found thanks to Mitsune (GamerBewbs), Waltzing, AyumiLove
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*/
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var status = 0;
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var beauty = 0;
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var mface_r = Array(20002, 20005, 20006, 20013, 20017, 20021, 20024);
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var fface_r = Array(21002, 21003, 21014, 21016, 21017, 21021, 21027);
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var facenew = Array();
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function pushIfItemExists(array, itemid) {
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if ((itemid = cm.getCosmeticItem(itemid)) != -1 && !cm.isCosmeticEquipped(itemid)) {
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array.push(itemid);
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}
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}
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function start() {
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cm.sendSimple("If you use this regular coupon, your face may transform into a random new look...do you still want to do it using #b#t5152037##k, I will do it anyways for you. But don't forget, it will be random!\r\n\#L2#OK! (Uses #i5152037# #t5152037#)#l");
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}
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function action(mode, type, selection) {
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if (mode < 1) // disposing issue with stylishs found thanks to Vcoc
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cm.dispose();
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else {
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 1) {
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if (!cm.haveItem(5152037)) {
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cm.sendOk("Hmm ... it looks like you don't have the coupon specifically for this place. Sorry to say this, but without the coupon, there's no plastic surgery for you...");
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cm.dispose();
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return;
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}
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facenew = Array();
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if (cm.getPlayer().getGender() == 0)
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for(var i = 0; i < mface_r.length; i++)
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pushIfItemExists(facenew, mface_r[i] + cm.getPlayer().getFace()% 1000 - (cm.getPlayer().getFace()% 100));
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if (cm.getPlayer().getGender() == 1)
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for(var i = 0; i < fface_r.length; i++)
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pushIfItemExists(facenew, fface_r[i] + cm.getPlayer().getFace()% 1000 - (cm.getPlayer().getFace()% 100));
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cm.sendYesNo("If you use the regular coupon, your face may transform into a random new look...do you still want to do it using #b#t5152037##k?");
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} else if (status == 2){
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cm.gainItem(5152037 , -1);
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cm.setFace(facenew[Math.floor(Math.random() * facenew.length)]);
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cm.sendOk("Enjoy your new and improved face!");
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cm.dispose();
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}
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}
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}
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