Files
sweetgum-server/scripts/npc/9201125.js
ronancpl 0d47edf1a7 Persistent diseases + PQ request system + GuildPQ fix
Implemented persistent diseases. Players now keep their disease status when logging out the game.
Solved several concurrent access issues in MapleMap and MapleMonster.
Implemented an option where an account's character slots can be accounted either by each world or all-server range.
Fixed some issues with character slot count when entering/exiting Cash Shop.
Fixed an exploit with Papulatus, on where players could create cracks of dimension infinitely.
Solved an issue with the "reach" command not working properly when the targeted player is on an event instance.
Devised an advanced and secure "PQ request" system. The service revolves around expecting massive number of players requesting a "pass" simultaneously, and fairly & swiftly responsing as much people as possible.
Improved overall Whisper handler performance.
Fixed GPQ Stage 1 statues not working as expected, which rendered the instance unplayable until now.
Added commands for start, complete and reset quests.
2018-08-18 11:38:55 -03:00

72 lines
2.3 KiB
JavaScript

/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2018 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
9201125 - Magician Statue, Lith Harbor
|- Warps you to 101000003 (Library)
Version
|- 1.0 by Jayd
|- 1.1 by Ronan (check job requirements)
*/
var status;
var map = 101000003;
var job = "Magician";
var jobType = 2;
var no = "Come back to me if you decided to be a #b"+job+"#k.";
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.sendOk(no);
cm.dispose();
} else {
if (mode == 0 && type > 0) {
cm.sendOk(no);
cm.dispose();
}
if (mode == 1)
status++;
else
status--;
if(status == 0) {
if (cm.getJob() == "BEGINNER") {
if (cm.getLevel() >= 8 && cm.canGetFirstJob(jobType)) {
cm.sendYesNo("Hey #h #, I can send you to #b#m"+map+"##k if you want to be a #b"+job+"#k. Do you want to go now?");
} else {
cm.sendOk("If you want to be a #b"+job+"#k, train yourself further until you reach #blevel 8, " + cm.getFirstJobStatRequirement(jobType) + "#k.");
cm.dispose();
}
} else {
cm.sendOk("You're much stronger now. Keep training!");
cm.dispose();
}
} else if (status == 1) {
cm.warp(map, 0);
cm.dispose();
}
}
}